u/Captain_Cardboard

Intro

One of my favorite characters in all of gaming is Briar from League of Legends. I thought her unique berserker playstyle could be interesting for a Survivor, so I thought I'd write it up. The Prisoner would wear attire resembling a strait jacket with mechanical bindings. Her face is covered by a muzzle-like restraint, but her long straight black hair is free. When she goes berserk, the mechanical bindings are removed, and she extends blades from her robotic prosthetic arms to attack with. While berserking, her hair would become a wild floating mane due to her electrical abilities. Her restraints magnetically recombine once her berserk mode ends.

Now, let's jump into the abilities!

Primary 1: Psionic Bolt

Discharge an arcing bolt of electricity onto a single enemy.

Primary 2: Shock Dart

Discharge a fast traveling projectile of electrical energy. 

Secondary 1: Killer Zap

Charge up a pulse of electrical energy, increasing the damage and area of effect. 

Secondary 2: Killer Crash

Jump up then stomp the ground to deal damage in an area. The damage and area of effect increases with fall distance.

Utility 1: Flash Step

Set a distance marker, then rapidly dash to the mark. Enemies along the travel path are briefly stunned. 

Utility 2: Predatory Pounce

Focus on an enemy to choose it as a target, then leap at that target to kick it.

Special: Berserk Breakout

25% Health Cost. Destroy the bindings, reset all cooldowns, and enter a berserk state, losing all control of movement but maintaining control of all abilities. Gain a armor and a movement speed buff. Attack the closest enemy with devastating melee strikes. [Additional Details below:]

* Melee strikes recover Health based on damage dealt.

* Melee strikes inflict the Shocked debuff (25% reduced character damage).

* Melee strikes pause the countdown timer for the berserker mode.

Unique Special: Restrain

Available only while berserking. Ends the berserk mode early.

reddit.com
u/Captain_Cardboard — 13 days ago

Intro

I wrote up this idea for a custom RoR2 survivor based on the idea that he is a humanoid Beetle monster character. I've heard a lot of folks say they'd like more monster characters and I'm definitely one of 'em, so I hope you like this idea as much as I do.

I'm not so great with numbers, so I kept those generally vague so you can get the gist of what's intended.

Numbered abilities represent separate loadout option.

Passive: Exoskeleton

Half of all incoming damage is converted into the Bug-bleed damage-over-time effect. Can crawl on walls while sprinting, and clings to them while not moving.

Misc.: Digestive Bile

Acidic attacks apply the Beetle Juice debuff, stacking up to 50%. Attacks against enemies with this debuff heal based on the amount of stacks.

Primary: Chitin Claws

Swipes an enemy for [120-150ish]% damage.

Secondary 1: Acid Shot

Acidic. Launches an explosive ball of bile. Has 2 charges.

Secondary 2: Acid Spray

Acidic. Expels bile in a cone. Can be charged for more damage, area-of-effect, and duration.

Utility 1: Flutter Hop

Jump in a chosen direction after a brief delay and enter free flight for a few seconds, then descend slowly (similar to Milky Chrysalis).

Utility 2: Burrow

Dig into the ground and move with increased speed briefly, then emerge, throwing nearby enemies and dealing X% damage.

Special 1: Devour

Crunch on enemies for 50% damage within melee range. Kills reduce the cooldown (8 to 4 seconds by default) and grant permanent stacking tokens for 5% more Devour damage.

Special 2: Cross Slash

Slice in an X-pattern on a targeted enemy. If the enemy is below 15% HP, it is executed.

Logbook Notes

This is the logbook entry for Dr. Furthen, naturalist for the UES [Redacted], in conjunction with the UES Research and Documenation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

We have made a recent discovery into the mating habits of Beetles. As one would expect from a eusocial species, the Beetle Queen is responsible for all breeding within her dominion, but I often wondered from whence the disparate genetic material arrived. Her children are not parthenogenic clones, so I found myself asking: where is the Queen's mate? Where is the Beetle King?

Eventually, we came to encounter a few aberrant Beetle specimens we later deduced were the elusive Beetle Kings. However, their propensity for unprovoked violence and wild aggression gave us little opportunity to study them, as my good friend Tharson can attest. Still, I came to understand their life cycle through distant, distant study.

It all starts when a Beetle Queen reaches full maturity. Certain unknown environmental, circumstantial, hormonal, and dietary factors seem to trigger the next step of the process in which the Queen will lay an egg with a particularly long gestation period. The "Beetle King" eventually hatches and leaves the nest immediately. I have only observed what happens next just once, and I suspect this process is done for the purpose of maintaining genetic diversity between hives. It goes as follows:

* Firstly, the Beetle King hones in on the scent of another Beetle Queen. Once contact is made and courtship is successful, this Queen provides a royal grub capable of growing into another Queen to the Beetle King.

* The Beetle King must then leave that nest, find unclaimed territory, and begin to build a suitable new home. They show unique intelligence amongst Beetles via their tool use during this stage, and this seems to be when they are at their most aggressive, likely in order to protect the mother grub in their care.

* Once safety and food are secured, the pair start a new hive and the cycle starts all over. The Beetle King we saw complete this cycle was eventually consumed by his mate once she reached adult size but we are unsure if this is the usual fate for these specimens. More study is required.

reddit.com
u/Captain_Cardboard — 21 days ago