u/Careful_Advance5691

Pitching Little Nightmares 4 ideas

I've been thinking about something ideas for what LN4 could be. Story, theme, bosses, puzzles, etc. I'm going to tell you some of my ideas and mabey you guys can tell me some.

THEME:

The main theme will be labor as the game is set in The Seasons, an area in the Nowhere where seasons change and have places such as a mine, a neighborhood, a farm and who knows what else, where kids are being forced to work.

I know people complained about this but I was thinking the Logo should be Little Nightmares IIII, because the game will be about a clock tower. Back in the day IIII was a roman numeral used for clocks.

The clock tower is the center of the Seasons and is being controlled by the big threat.

BOSSES/CHAPTERS:

Chapter 1 is the express with The Conductor as a returning antagonist. It is also in a winter setting. The role we see of The Conductor in The Seasons is that he transports children with the train to the neighborhood, mine, and farm. A gameplay mechanic for that specific chapter I thought of are grapling hooks used to climb up tall places or pull down suit cases.

Chapter 2 is now a rainy spring time at the mine. Kids work there during the spring time to find coal, gold, etc. The Foreman runs the place. He's a man with a mole like face and in a gorilla posture. He also where's night vision goggles which brings me to a new gameplay mechanic for this chapter. LN1 we had the gas lighter, LN2 and 3 we had the flashlight. In this chapter we have night vision goggles. Eventually our characters will fall into the mine shaft and have to find away out by using the night vision goggles to navigate through. This chapter will have my favorite Little Nightmares mechanic, the fuses. One puzzle will be using fuses to power a lift to get up to the surface.

Chapter 3 is the Neighborhood. It's a post apocalyptic summer, where everything is over grown, rusty and infected with disease. The children are being forced to clean up the place with is infested with bugs and rats. The boss is The Exterminator where's a hazmat suit and gas mask. Instead of legs she has tentacles but has arms. Underneath the gas mask is a rotten skull. The new item for this chapter are boxes you carry and hide to take cover. You just equip them and press the crouch button to hide.

Chapter 4 is the Farm in autumn. Where kids go to harvest crops. The boss who runs the farm is The Farmer. He has long legs and small t rex like arms. He also has a big head with a giant mouth with exposed teeth, but when he opens his mouth he has a giant eye in his mouth. The item i came up with are flare guns. This was also the only chapter I came up with to have small enemies which are scarecrow like monsters and you'll have to use the flare guns to burn them.

Chapter 5 is the final chapter which is the top of the clock tower. So throughout the game you will be in the bottom of the clock tower, kinda like a safe haven, trying to get this lift enough power by using a grandfather clock that takes you to the other areas. You will find the square items in the chapters to power the lift that takes you to the top clock tower, I haven't came up with a final boss yet. Let me know you're ideas in the comments.

OTHER GAMEPLAY MECHANICS

I though of some mechanics that can be used in all chapters. One of them are locks to keep residents and small monsters out and kinda slow them down. I also though batteries would be cool for the night vision goggles to add some tension. And some ammo for the flare guns. Mabey it would be cool if we had lock picks to open up bags to find a key or a puzzle piece.

CHARACTERS

The main character will be a child who just arrived in the Nowhere. There will be a secondary character who is one of the worker kids. The main character is trying to break them out and help escape. But will one of them or both make it out.

That's kinda all I have so far. You guys can pitch me some ideas for this idea I have. Could be puzzles or other new mechanics. Let me know.

reddit.com
u/Careful_Advance5691 — 4 days ago