
Fantasy Army Build Inspired by Mount & Blade Gamestyle With Mixed Unit Types Like Giants, Healers, Flying Units, Mercenaries etc
I’ve been picturing a fantasy-inspired game in a Mount & Blade-style framework in my mind, focusing on a highly versatile, ~100-unit clan. There are fantasy-based units like giants, mages, healers, flying units, beasts, mercenaries, yet still swordsmen, archers, etc.
A Mount & Blade-style world map, recruitment, cities, villages, and economy. Besides the campaign, there are small escort missions, bandit clearing, or delivery tasks just like in M&B.
I thought of a Warcraft version of it: https://imgur.com/a/DiOt7wa
The Blade Master here in the picture acts as a high-skill duelist and the clan commander, focusing on picking key targets and turning fights through mobility and burst damage. He has weapon attacks, spells, and an ultimate spell. Customization comes from a talent tree. He gets stronger by leveling up and by collected items and artifacts.
In my opinion, the number of turn-based games is crazy high. People are (at least I am, except DnD ones) done with it because it’s everywhere now, and developers should focus on this rich game style, which RPG and strategy at the same time.