Facial expression test of my Nick Wilde model
Made in blender
Made in blender
Hello, I've been having a rather tricky problem that I havent been able to solve for the past few weeks. Im usually quite good at solving these issues myself however this one got the better of me so im here asking as a last resort.
I have an aim offset procedural animation setup that is made in control rig and needs to be replicated on both servers and clients. It works perfectly, but the one specific instance where it breaks is packaged build dedicated servers, which is weird since it works fine on dedicated servers in editor.
Through testing, I can verify that the issue is that the control rig blueprint itself is not ticking - The animation blueprint the control rig node is in is ticking and it's not a logical issue either as I placed a timer inside the control rig graph and it was displaying fine in all instances except the dedicated server build where it was displaying 0. I can also confirm that the blueprint is initialized correctly too, its just not ticking.
I assume the problem is caused either by some sort of optimization or the code is stripped entirely from the build.
If anyone has experienced something like this help would be greatly appreciated