▲ 0 r/gamedesign
Why are there no persistent-world MMOs about building companies?
Ogame/Ikariam proved the persistent-world browser formula works : log in whenever, the world ticks on, your decisions compete against real people. But it's almost always space empire or medieval city.
I can't think of one that applies the same formula to running a business.
Like building an AI company : training models, selling tokens/inference, managing compute and cash, with a shared market where players price against each other.
The pieces all exist separately :
- Tycoon games do company-building but are single-player usually
- Stock market sims have the multiplayer investing but no company to actually build underneath
- "Business MMOs" tend to be dead or basically spreadsheets with no persistent world
So the discussion : is it a design problem (a live player-driven economy is genuinely hard to balance), a theme problem (business isn't really fun), or has it just been done and I'm missing it?
u/Charlotte1309 — 5 days ago