▲ 6 r/RPGdesign
My d6 dice pool system feels swingy at low skill, how do you smooth it without adding more dice?
Working on a small fantasy system where you roll a pool of d6s equal to attribute plus skill and count 5s and 6s as hits. At 2 dice players fail a basic task almost half the time, which feels bad in playtests, but at 6 dice almost everything succeeds. I tried letting 4s count on easy tasks but that adds a lookup step. Have you seen a clean way to flatten the low end, like rerolls or a guaranteed minimum, that doesn't slow the table down?
u/Charming-Rate-3451 — 6 days ago