



The center deadzone around the CC makes the CC harder to destroy and makes pathing from the TH straight to Eagle or v.v. harder.
Armies which attack from either 4 or 10 o'clock will have disrupted pathing due to the center deadzone
The right and left sides of TH are filled with resource buildings so if the enemy tries to RC charge the TH, their RC will be forced into the Bomb towers+Traps
The Eagle has lots of defenses around it to make it safe from RC charges, its deadzone and the high hp buildings in front of it make it hard to reach.
Scattershots and Infernos are all either deep in the core or surrounded by deadzone.
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Looking to build anti two star, struggling against air spam meta and blimp (usually filled with balloons + clone)