
Amy Rebalancing + Reworks!
Cards!
Emperor - 25 dmg res with slightly shorter cooldowns (The speed boost is useless lets be fr)
Strength - Removed slowness but you lose 5 dmg res, you can now also stun stack with strength card (aka hammer/hammer bounce + hammer throw or vice versa)
Sun - Nerfs reverted or at least bring back sun card after its first nerf BUT she heals her teammates slower than she does to herself BUT her teammates won't go as blind as fast as they do in game currently (If paired with emperor than it'll have slower healing
Fool Card - +2 speed but 2/1.5 second stun time
Moon - Heals hp each time you land a stun but you get your vision gets foggy for one to two seconds (5hp if fool, 10hp normally, 15 hp if strength card is paired up with it)
The Hammer Part!
Hammer! - Hammer now gives Amy 1.5 seconds of iframes BUT for the rest of the duration she gains 10 dmg res (She'll gain 0 dmg res if she has emperor card in her current deck)
Hammer Bounce - Removed end lag + start up (Really dumb that a move like hammer bounce takes one to two seconds to activate after landing) + slightly more height from hammer bounce
Hammer throw - Revert the gravity change on it, honestly hammer throw NEVER needed to be touched at all.
LMS BUFFS - Amy will usually gain 15 dmg res but if you have emperor you'll only gain 5 dmg res + faster sun card healing, Moon card gains slightly more healing when stunning (you gain literally only two more hp than usually) and you only have fog for around 1 second after stunning the killer, Strength card loses any debuffs, Emperor decreases cooldowns faster, and that's really it.
Now with these versions of Amy's cards the goal is to make EVERY card of her viable and useful for Amy and her teammates