u/ClassicNatural3108

Image 1 — The 3 Rogue Potentates
Image 2 — The 3 Rogue Potentates
Image 3 — The 3 Rogue Potentates

The 3 Rogue Potentates

These are the Rogue Potentates. They are upgraded versions of Rogue Celestials similar to Eternals in strength, speed, and health. However, unlike unique Polygonia bosses and like all unique Rogue bosses, they are named after real characters, places, or objects (Historical Emperors for these in particular) instead of Mythological characters, places, or objects.

The first one is Julius, who is the… well, you get the point. His hexagon layer consists of streamliners which are similar to max stat streamliners individually. His octogon layer wields "Fencer" launchers (tier 7 upgrade from Poker, which is the same thing but with tri-trappers instead) which are fires every 3 seconds. His decagon layer spawns "Egg" drones (not the polygons as i don't think they should exist) which are the size of a destroyer bullet and have similar health. Spawn every second.

The second one is Genghis, who is the coolest one with the most aura. His hexagon layer has ambassador (quadruplet) turrets. His octogon layer has productionist minion spawners. These act like his current minions (ramming) but are much more numerous and their bullets create a decently powerful shield in front of them, alongside having similar health to a pounder bullet themselves. His decagon layer has "Manifestor" launchers that spawn more minions that ram their targets, but without the extra barrel.

The third and final one is Napoleon, who has Duo turrets on his hexagon layer. His octogon layer has Beemaster turrets that act like normal beemasters. His decagon layer has triple bee drone spawners that spawn normal strength bee drones en mass (they fire as fast as a machine gun each.) his dodecagon layer has trapper turrets that spawn traps similar in strength to the eternal's. I only added this because he is so fucking boring his only special ammunition type is bee drones.

u/ClassicNatural3108 — 2 days ago

Since I've been doing so many powerful polygonia-type bosses (more in the description) I've decided to get around to drawing the rogue behemoths

These are similar to the rogue Celestials but they have a movement speed of about 1.8 gu/s (a tad faster than the normal rogues). They are named after supercontinents. Unlike the Celestials their turrets are as strong as a player's would be with a 8/8/8/8/8/8/8/8/8/8 build unlike the Ethereal's, Terrestrial's, Celestials's, Legionary and Suzerain's, Eternals, or Ascendant's 10/10/10/10/10/10/10/10 build.

The first one is Vaalbara, which is similar to Freyja but the top layer has gunner cruisers like Ragnarok's. Their middle layer is made of cruiser turrets.

The second one is Ur, which is very similar to Napoleon of today. The only difference is that Ur has 10/8/6 layers and not 9/7/5 layers.

The third one is Pannotia, which is based off of sprayers. Their top layer has scatterer turrets and their middle layer has sprayer turrets.

The fourth one is Nuna, which is based off of Director. The top layer has Big Cheese spawners (6 drones total) and the middle layer has Director spawners (24 total drones).

The fifth one is Pangaea, which is based off of Factory and Productionist. The top layer has minion spawners, with 24 total FACTORY minions, as opposed to Eris' and Nyx' SHOPPER minions. These are NOT THE SAME THING. The bottom layer has single productionist minion spawners that spawns minions with as much health as an actual productionist's minion. Like genghis' they will ram their targets instead of orbiting.

The sixth and final one is Rodinia, which is based off of Annihilator. The top layer has annihilator turrets and the bottom layer has Destroyer turrets.

If you're wondering what I did with the current rogue celestials, they're not gone, just upgraded.

u/ClassicNatural3108 — 5 days ago

Three more fanbosses, this time they're the Ascendants

From left --> right:

Asmodeus (the rainbow ascendant)

Beelzebub (the transgender ascendant)

Leviathan (the monochrome ascendant)

Like the gradient polygons they are based off of their color, as well as their ammunition, will be constantly changing.

I'll explain their weapons below (from top layer -> bottom layer)

Asmodeus:

The septagon has motor gunner turrets. Each has a similar firepower to normal motor gunner.

The nonagon has Auto-auto 6 launchers. These have a cooldown similar to Ragnarok's autosmashers.

The hendecagon layer has alpha pentagon spawners. They look different because i don't like their current design and i want shape tier sizes to be more consistent. With 44 total drones and a spawnrate of 8 seconds.

The tridecagon layer has bent carrier turrets, in other words they're conveyors without the middle spawner. They are as strong as normal drones.

The pentadecagon layer is the trapper layer. These traps have roughly quadruple the health of an eternal's trap and are slightly bigger than kronos'.

Beelzebub:

The septagon layer has Disseminator turrets. These are similar to scatterer but with a third barrel.

The nonagon layer has triplet pleuron launchers that have an auto-turret on top of them. Similar reload to ragnarok's autosmashers.

The hendecagon layer has triplet minion spawners. Similar firepower to a regular twin. They're very slightly smaller than a level 45 tank and have about three times as much health as Nyx' minions. There are 33 total spawned minions. They respawn every 8 seconds.

The tridecagon layer has significantly buffed marksman turrets. The bullets have more health than a smasher but their damage is similar to regular marksman.

The pentadecagon layer is, again, trappers. Same as Asmodeus.

And finally, Leviathan:

The septagon layer has recurver turrets.

The nonagon layer has quad-swamer launchers that fire regular hives, which spawn bees. Similar firerate to ragnarok's autosmashers.

The hendecagon layer has "obliterator" spawners (NOT THE ARMS RACE TANK) that have 3 times the health of a spike. Their speed is about 6.5 gu/s, but the max capacity for them is 22 minions. Their spawnrate is similar to the others at once every 8 seconds.

The tridecagon layer has pumper turrets, except their ammunition resembles a bunch of small twisters. This will probably cause a lot of lag.

The pentadecagon layer, very surprisingly, has trapper turrets.

These guys also have multiple spawn criteria, not just after a certain wave:

There must be more than 30 players in a server and at least 4 rogues. The leader must have at least 5 million score.

They will only spawn after wave 125.

Their spawn will cancel the spawning of 1/5 of all fodder bosses. Unique bosses will not be affected.

Even then there will only be a 1/3 chance that they do spawn in a wave.

They also will have their own message announcing that they have spawned in; "Reality begins to collapse onto itself as the Ascendants rise from their slumber!"

The first two also originally had different names, Tartarus and Hermaphrodite, but i wanted to choose names that were part of a scheme so i went with naming then after archdemons. Beelzebub was also the first fanboss I ever drew.

Also they have roughly twice the health of an Eternal, but have only 1/3 of their movement speed.

u/ClassicNatural3108 — 10 days ago

Here are the Pursuers, they're similar to the terrs/celes but don't have traps because they're too fast for those to be useful

Actually had to think of names for some of these on the spot because i didn't think of them before, from 1 -> 9 as always:

Devana (squares)

Phanuel (triangles)

Neto (pentagons)

Thrud (hexagons)

Phaedra (septagons)

Cerberus (octogons)

Tiamat (crashers)

Naraka (combatants)

Hnoss (shinies)

I will do the eternals probably never if i'm gonna be honest soon

u/ClassicNatural3108 — 13 days ago

Did the same for the celes (plus 4 oc celes)

From 1-9:

Theia

Zaphkiel

Mars

Odin

Minos

Geryon

Nyx

Infernus

Freyja

I actually finished these like a week ago but forgot to post them

u/ClassicNatural3108 — 15 days ago