Using consists as AI
Hello everyone, I'm bumping into a very specific problem:
I recently downloaded a new route, and challenged myself to create a full quick drive scenario, with AI traffic.
I figured how to create custom consists that will appear as AI trains, but I was wondering if there was a way to take the consists that already exist as playable qd consists and making them "AI-able" as well
If I make an example, I already have a QD playable DB BR 111 + 3 Doppelstock, and until now I'm able to create an AI consist with BlueprintEditor that links directly to that consist .bin file, I registered it in a custom consist type, and now I have my AI consist that I can use, but then, in the QD menu ingame, both of them appear.
It's not that big of a problem, but is there any way to modify the already existing consist instead of duplicate it?
Is it possible to modify the existing consist's type to "custom 1" for example ?
I hope I was clear in what I'd like to do, don't hesitate to ask if it wasn't.
Thank you in advance to anyone who could help