u/ConcertAdorable9198

Image 1 — Farseeker Log #3 - Mossbelly Lagoon (Fan Concept)
Image 2 — Farseeker Log #3 - Mossbelly Lagoon (Fan Concept)
Image 3 — Farseeker Log #3 - Mossbelly Lagoon (Fan Concept)
Image 4 — Farseeker Log #3 - Mossbelly Lagoon (Fan Concept)
Image 5 — Farseeker Log #3 - Mossbelly Lagoon (Fan Concept)

Farseeker Log #3 - Mossbelly Lagoon (Fan Concept)

Good day Farseekers! Today Id like to share with you another fan concept I've been working on. Here we have a concept for a new Region in Siagarta, Mossbelly Lagoon. With this concept I want to put a focus on the ability expand the story telling in Farever as well as adding new features, content and customization. Imagine being able to collect and compile adventurer logs to uncover stories within the world, pages much like these. Once you find all the pages to a collection you will unlock a book you can flip through, perhaps even with stickers, secrets, or other materials inside.

I have a few sample pages post down below but if you'd like the whole experience, I have an interactive Journal linked here https://heyzine.com/flip-book/ef2118e800.html

Welcome to the Swamp!

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https://preview.redd.it/sqa8u6v9bpuh1.png?width=2550&format=png&auto=webp&s=c38c5fec3bc0a026c1c692b524470120f3c9e444

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u/ConcertAdorable9198 — 5 days ago

Expanding Customization - Concepting Hairstyles

Good Day!
I love the art of Farever, the style is what immediately drew me in, and for an small studio the customization isn't anything to scoff at. However, my favorite pass time is imagining what else we could add to make us feel even more unique in the world of Siagarta.

This post is focused on expanding our options for Hair and Facial hair as well as exploring potential options for premium hair features in the future. If nothing else drives players to play way past the best gear has been unlocked it's surely the fashion wars, so grinding for new appearances and admiring what glorious or horrendous looks our fellow players have concocted is always a blast

I imagine all new hairstyles would be unlocked with a new NPC, the Stylist who is the go-to person for all your self-image needs, allowing you to adjust any of your customization settings and selling new Hairstyles as well as other hypothetical customization features I'm excited to share later

u/ConcertAdorable9198 — 27 days ago

The Tavern (the Lettuce Inn) - Fan concept for social and story hub!

FAN ART POST - Good day Farseekers!
Today I’m sharing a concept I've been working on for a little bit. I've drawn some art to illustrate this concept, and I'm excited to share!

>We cordially invite you to the Tavern known as the “Lettuce Inn”, the newest watering hole in Siagarta. An establishment banking on the influx of adventurers needing a place to kick up their boots, grab a bite to eat and meet new friends! Let me introduce you to the social features I could see implemented as well as the story that I hope to continue making content for moving forward.

A cozy cottage in the floating foothills of Tyrna, it's been passed down for generations, though renovated many times, the foundation remains over 500 years old.

>The Tavern is a place to really put social features front and center. Entering the Tavern loads Farseekers into a small zone that can hold increased numbers of players. While in the Tavern you are expected to leave your weapons at the door, to make things a bit easier on our barkeep and to make sure it doesn't get too hectic inside; this is neutral territory after all, you may even find a Crimson Ram gabbing with a Kobold. We don't condone bar brawls but if one does break out remember to get creative.

Abilities, Weapons, and Mounts will be disabled while in the Tavern to prevent overwhelming particle effects and allow for higher populations

>Share your tales of adventure with fellow Farseekers and spend some time chilling out or order a delicious meal. You will be rewarded with a stacking buff that improves the duration of your meal buffs, potentially even improving their effectiveness by a small amount.

Adventurers Sharing Stories over refreshments and games (Potential to add Mini Games in the Tavern in the future)

>Head over to the Community Message board and check what's what, the latest news, and see if anyone needs help tackling the challenges Siagarta has in store. The Message board allows players to leave notes, drawings, and requests. As well you may find news about upcoming events and updates. The Message board brings all the wonderful interactions from our community into the game world. You may even find Stickers to decorate your Message board posts lying around!

Adding customization in how we communicate, similar to systems seen in games such as Splatoon's Lobbies. Notes can even be saved and be shared as our characters slogan when inspecting your characters profile

>The Lettuce Inn is an establishment that welcomes all walks of life to sit for a moment and share their triumphs and woes. You may encounter a variety of NPCs that frequent the Tavern, some may be interested in chatting about a mystery they are trying to solve, or a task they wish they had help with, they may give you clues to secrets hidden in the most obscure locations. Some may even give you a quest, so go find them out in the wild when you head out! 

Learn more about the various NPC's across Siagarta through new Dialog, Quests, and Challenges they may bring to the Tavern. Which NPC's enter the tavern varies, but they can give repeatable quests (Similar to Guild Merchants) or over time be given new quest lines that update with the seasons

Speaking of NPCs, we have to talk about the dedicated staff running the joint! Meet the Crew of the Lettuce Inn! 

  • Fozzy Brook - A surprisingly loveable Nepsid drunkard who has the muscle needed to keep out the riff raff
  • Beelinda - Seemingly once of high status to Honeyzabeth but frankly cares more about making new flavors of Honey and Mead with various wildflowers
  • Robin Eweblind - the owner of the Tavern with a knack for cutting a great deal,
  • Chef Baker - Looking to make a name for his family and get them settled into Tyrna,
  • Sable Maeve - Just tired of cleaning the goat stables and happy to be inside for a change.

A few of the many colorful characters we hope to flesh out!

There are so many stories to tell, and what better place to start than in the tavern, stay tuned for updates on what the Lettuce Inn crew is up to and who is stopping in for a stay. I hope to keep fleshing out the story of Siagarta through this setting and all your help!
As I pony up the tab today, I have to ask, what do you think is in the cellar of the Lettuce Inn?

https://preview.redd.it/5rgumyg94lmh1.png?width=1164&format=png&auto=webp&s=70a8dd01941aa57c939e0884bd03ecedd4f0bab4

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u/ConcertAdorable9198 — 2 months ago

Question for the team - Lore

I love diving into a world and imagining the story being told, while Farever does not have story put front and center it does have enough seeds of a story to keep me excited to see what will happen next.

My question is if we think the team has a vision of how their worlds story will unfold or the history that lead us here. Or is everything we have a loose base to simply build game mechanics from? Either way the game is great, I'd love to create a community around fleshing out the worlds story! Imo, exploration is made even more fun when you can tell a story with it!

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u/ConcertAdorable9198 — 2 months ago

A Bunch of Fan Weapon Kit Concepts

My friends and I have been bouncing around a lot of ideas for potential weapon kits, clearly, we have no real concept of the games balance but rather just the vibes that seem like they could be fun and gameplay styles that could be realized in Farever.

These are rough and a lil overdone but I thought Id see if there were any other Archtypes of characters/weapons people might love to see in Farever as the game grows.

u/ConcertAdorable9198 — 3 months ago

Lore - What was life like in Antelimbo

Obviously lore is not a focus of Farever, however they give us enough to theorize about what kinds of stories could be told in this world. One of my biggest mysteries is one that our characters would probably already know, and that's what the world of Antelimbo was like, the realm in which we apparently are reemerging from.

When humans were sealed away; were they locked in time? Are we are the same Sunlings/Humans that were originally sealed away? or was there an entire society that survived for generations, 500 years inside the Antelimbo? Have all Sunlings emerged from the same little portal on the beach or are there other portals?

Do you all have any interest in expanding the story?

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u/ConcertAdorable9198 — 3 months ago

Fan Art Dump!

I genuinely want to thank Shiro for making Farever, I know it is just a small title in a sea of giants but for some reason it really stood out. It's been a while since I have been inspired to create art, work and the world kind of pushed that bit down, but Farever has helped a lot at making art just fun again, just like it's made the nostalgic era of MMOs fun again. Thanks guys, it means a lot!

u/ConcertAdorable9198 — 4 months ago

Combat Depth - Break Meter for Enemies

I think most people agree that combat is something Farever does pretty well, it is simple but engaging. However to avoid every build just optimizing for max DPS I feel we could add a bit more complexity to the enemies and allow players to tackle taking out different aspects of an enemies defenses.

Here, I have examples of a "Break Meter" or "Stability" bar concept. Many enemies are CC Immune even early on, which makes builds that rely on disabling enemies feel less desirable than builds that just do raw damage. with this concept we are creating a CC shield for NPCs that requires different attacks and CC spells to fill the meter, and rewards players for filling the bar and breaking their defense allowing using CC spells effectively even against mobs that ignore its effects.

This additional resource for enemies could provide interesting strategic mechanics later in the game, by adding "Break Meter" to bosses we can provide unique effects for teams working together to get that bar down. Such as dropping a Crabgantua Spike, or Increasing the damage for your DPS to go to town.

u/ConcertAdorable9198 — 4 months ago

Airborne abilities - How many and what are they?

So most all abilities require you to be firmly on the ground to cast them. However that's not the case with every ability.

So far the only ability that I've seen that can be cast while airborne is Rogues Shadow Step, allowing them to jump and dash. I have not come across any weapon abilities that work while airborne.

Would love there to be more abilities like this, maybe even augment how an ability works if used midair. Like the Warrior preforms a ground pound with the Axe or the Mage Bow knocks them back a little while during the net etc... obviously any abilities that provide vertical mobility would need to be checked for late game because they may break the current level design.

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u/ConcertAdorable9198 — 5 months ago

What would you be willing to pay for in the future of Farever

As the title suggests, so far we have invest 18$ or so into the game, and personally I feel like I have well gotten my money's worth from the current content.
but for the longevity of the game, I am curious what would convince you to invest more money into the game? What content would you feel ok paying for and what content do you feel needs to avoid being put behind a paywall?

  1. Player Housing/Guild Hall Customization - this is something that really gets me, I invest way to much into making my hang out place look neat.

  2. Weapon Skins - Now with the current weapon system we have to deal with the fact that certain weapon kits will always be locked to looking a certain way... Now if they had a weapon skin for the Mage Swords that changed the theming to be Icy or something instead of Queen Bee themed BUT kept all the mechanics and kit exactly the same I would definitely be down to by different weapon cosmetics.

  3. Expansions - Obviously if they add another zone that is equal to about 2 or 3x the size that is currently in the game then Id definately invest another 10$

  4. New Races - If I could pay to play a Nightling (whatever a human equivalent looks like) Id be so down to pay for Races, as long as they don't have any difference in gameplay. They could have different dialog options though, that'd be neat!

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u/ConcertAdorable9198 — 5 months ago

Mount Passives, Active Items, and Dungeon Mechanics

Instead of flooding with multiple posts here are a few ideas for features WAY down the line.

Mount Passives: I'm imagining a system where different mounts have different passive effects, such as the Beetle Mount prevents aggro from Bee and Bug type Mobs, The Deer may jump further, or there could be mounts that skim the surface of the water or a mount that leaves behind a trail of fire, or a mount that can climb up certain types of walls (like Ivy Covered walls). >!I know many people like mounts for the visuals so I think once you've unlocked a mount passive you can slot it onto any other mount (perhaps give some limitations, like Deer cant be underwater mounts and the sort). This game has so much amazing gameplay customization and this would allow us to be customizing our traversal across the world. !<

>!-Mount Abilities- another idea for making mounts more robust is potentially giving them a sprint on RMB, replacing the block. !<

Active Items: I would love to see more active items that can interact with objects in the world. we have the 4 items slots on the bottom, and I'd love quests that require you to use items that get put into these slots. Like placing fertilizer bags, or tossing snowballs, connecting diodes etc...

>!-Active Item Inventory Slots- I think it would be a nice QoL to have the 4 active slots show up at the top of our inventory as a separate area, just so its clearer that the tele stone is not just another thing in my inventory and I can quickly and clearly understand that items can be drug into the action bar. !<

Finally

Dungeon Mechanics: Giving temporary items that interact directly with the dungeon mechanics (Similar to the honey canons) would be really cool, they could go as far as be temporary mounts in dungeons to traverse over lava or dangerous water. they could be items that allow you to shoot objects while gliding and add some interesting gliding mechanics with updrafts and boost rings you have to navigate.

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u/ConcertAdorable9198 — 5 months ago