
50 year old construction worker from Quebec — I simulated noise localization in quantum teleportation
I’m a 50 year old guy working in construction in Quebec. No background in physics or programming — I just play with Qiskit in the evenings for fun after work.
I took a standard 3-qubit quantum teleportation circuit with dynamic error correction (measurements on Alice + classical feedback X/Z on Bob) and tested something that really interested me: where the noise hits matters a lot.
I simulated 4 noise locations:
• Noise everywhere
• Noise only on Alice
• Noise only on the intermediate qubit
• Noise only on Bob (the receiver)
For X (bit-flip), Z (phase-flip), and XYZ (depolarizing) noise — with and without correction.
Here are the results:
(Upload the graph you just sent me here — the one with the 4 plots)
Key takeaways:
• When noise is only on Bob + bit-flip (X), the correction works extremely well — fidelity stays almost 100% even at p=40%
• Correction still helps a lot when noise is on Alice
• Intermediate qubit and especially “everywhere” noise hurt much more
• The location of the noise makes a huge difference
It’s just a hobby project, but I was surprised how important the noise localization is.
Is “noise localization” in quantum circuits something that’s seriously studied in research? Any book, tutorial or next project recommendations for a self-learner would be awesome!
Thanks for reading the post from a construction worker messing with quantum stuff after work 😂🚧⚛️