u/ConnectionTight3813

Giant skelly rework buffed him

Giant skelly rework buffed him

Been playing the new giant skelly this season, been having alot of luck with this deck in particular. Pushed from 12.5k to 13k after being stuck there last season and now im in the 3rd league in ranked with this deck with few losses (kinda late in season IK).

If you didn't know the giant skelly got a rework where he had less HP but his bomb does more damage to troops (+29%) but does less tower bomb damage.

The new bomb now wrecks support troops like wizard, witch etc. And it heavily damages small tanks, taking half their HP. Which makes the card alot more defensive and in my opinion, more braindead and broken.

According to RoyaleAPI, its usage and winrate increased in UC and top 200.

u/ConnectionTight3813 — 4 days ago

Is it just me or is this happening to everyone? Im trying to get to ranked and from my battle log out of 30 games, only 5 were real people.

I could tell the rest were bots because they all had clans in game but not in the log, they all had lvl 16 king and exactly lvl 75 account with thousands of battles. They all had generic names, some are a combination name and some are just a name and a number.

They all played similarly too, and only say good luck and well played, and sometimes the angry emote.

And it's not a timezone thing because the 30 games were played all throughout the day.

And the decks they play are annoying, always with witch, MK or e golem. And it's not like they play bad, some bots use kiting tactics or wait until i use my spell to attack. Its disgusting. And boring.

u/ConnectionTight3813 — 15 days ago

Rune giant is a fun card and is one of the win cons that needs the player to think before playing. But it has like a 0% usage.

Buff: increase health/hit damage (i don't think this is good since it will be just a 4 elixir giant)

Rework: rune giants 3rd hit is enchanted by default. so its like a buff to her damage output but also fits her theme Or/and She can enchant while walking so she dosent just stop mid push to enchant other cards.

Evo: she makes the 2 closest enemy units have less damage, sort of the inverse of her ability to allies but always active until she or they die

Hero: area based enchant to allies (including buildings and towers) and debuff to enemies.

Genuinely having fun with rune giant. I do lose like 70% of games. But seeing 2 enchanted archers melt a giant is satisfying enough to compensate.

u/ConnectionTight3813 — 21 days ago