
How should a Manhunt-style radar look in 2026? Need some UI ideas
Working on a Manhunt-inspired stealth game and currently stuck on the radar design.
I need it to show enemy locations, objective markers and a noise meter. The issue is I don't want to just straight up copy Rockstar's radar from Manhunt.
How would you design something like this to keep it gritty and functional without feeling like a blatant clone? Any cool ideas or references from other stealth games?