
Initial alpha release of Zigote - UI framework and game engine
Hello everyone!
I’ve published the first test release of the project: https://github.com/ZigoteProjectOrg/Zigote
First of all, apologies for the current state of the repository. Right now, the UI framework, editor, parts of the game engine, and various system components are all mixed together in one repo. I haven’t had enough time yet to split everything properly, prepare prebuilts, NuGet packages, or a proper installation flow, but I still wanted to make the project public.
I also apologize in advance for any rough architecture, chaotic code, and traces of active development. The project started more as an experiment and pet project — mostly something I built for fun while I was unemployed and on vacation. Over the next couple of months, I’ll likely be busy with job searching and moving, so I’m not sure how actively I’ll be able to work on it.
The release includes a C# and F# gallery, along with some basic examples. You can try it out, look at the API, and get a feel for the general direction. Building requires Zig 0.16+ and .NET 10+.
I’d really appreciate any feedback: what looks interesting, what is unclear, what should be cleaned up first, and which direction the project should take next.
Previous posts: