u/Constant_Gain_3236

Day (89) of creating Buffies for every brawler. Today - Ollie

Day (89) of creating Buffies for every brawler. Today - Ollie

Winner for Kaze - u/

The spoiler parts are just comments for why did I chose this mechanic as a buffie. The idea itself is just the other texts

Gadgets (both) - honestly, she’s already so rich in terms of mechanics I would just add one for both of her gadgets, which add more depths to her transformation mechanic. My idea : she can now use her gadget even if it isnt ready. It will put her in “debt” and the debt part of her gadget charge will take 50% longer to charge. (For example her gadget was 20% ready, then she uses it, now 80% is in debt) I think it could leads to crazy new combos by combining ninja and geisha even more, but also to make it so that if you abuse of it you’ll just get screwed bc you won’t be able to use your gadget again. At first I just wanted to say “she now has 2 gadget charges” but it seemed too broken so I nerfed it. (It’s the same concept tho)

Sp 1 (advanced techniques) : defeating an enemy make you absolutely invisible (like leon hyper) for 1s (attacking during that second stops the effect) (I think it fits an “advanced technique”. Also, it was designed to fit the initial gadget, because both effects are offensive options, unlike the second sp.)

Sp 2 (gratuity included) : changing form make you recover 50% of your lost ammos (goes with the idea of “gratuity”. Plus, the two initials effects of this gadgets were respectively about making enemies lose ammo and adding gadget value. My buffie idea highlights both at once and is designed to create combos)

Hyper : In ninja form - she charge 10% of her super if she lands both kunais. For geisha form - she recovers health. More health value the further she hits from the center (in order to reward players that actually master her attacks instead of spamming them. The health part has been chosen because geisha form is always close to opponents)

u/Constant_Gain_3236 — 3 days ago

Day 88 of creating Buffies for every brawler. Today Kaze

Winner for Kenji - u/

Dashi Dash - Kenji now doubles his reload speed during the gadget duration

Hosomaki Healing - Now heals for 65% of the damage taken instead of 50%

Studied The Blade - Now gives Kenji a 20% speed boost for 3 seconds after using his Super

Nigiri Nemesis - Kenji still gets a 60% damage reduction from the next hit, but now also reflects the remaining damage back to them

All You Can Eat - Now marks enemies, making them 20% increased damage from just Kenji for the next 4 seconds

u/Constant_Gain_3236 — 6 days ago

Day (87) of creating Buffies for every Brawler. Today- Kenji

Winner for Jae-Yong - Me

**Gadgets**
**Weekend Warrior**
Buffie - Attack now shields Jae-Yong for 40% of the damage dealt
**Time for a slow song**
Buffie - Slowed enemies take 15% more damage
**Starpowers**
**The crowd goes mild**
Buffie - Jay receives a 15% bonus to healing or speed for each ally in his radius
**Extra high note**
Buffie - Every 4 seconds attacks now pierce through the environment
**Hypercharge**
Buffie - Attack now heals at the same time

u/Constant_Gain_3236 — 11 days ago

Winner for Melodie - u/

Interlude buffie: she gains 20% shield per note and 10% health per note

Perfect pitch buffie: 25% movement speed stays the same, but the notes now go 100% wider but you can aim how wide you want them to spin if you hold the gadget and aim it

Fast beats buffie: 12% faster movement speed per note and the notes spin twice as fast

Extended mix buffie: last 25% longer like normal but are not 150% bigger (I guess like the stranger things event with wider shot stuff)

Flash mob (Hyper charge) buffie: the notes spin faster and faster starting at their standard speed and go up by 3% per second till the hyper ends and hyper notes deal the same damage as normal notes

u/Constant_Gain_3236 — 15 days ago

Winner for Charlie - u/Potential_Novel8960

Self cocoon gadget: Knockbacks enemies when destroyed

Spider gadget: Spawn two extra, weaker spiders

Super slowing sp: Cocoon duration +2 secs

Super damage sp: Cocooned enemies take 10% more damage from any source of damage for 2 secs after exiting the cocoon

Hyper: Attack travels 100% faster

u/Constant_Gain_3236 — 18 days ago

Winner for Damian - u/pravler

heal gadget:    when pick up charge super a bit

wall gadget: 5 walls not 3

stun star power: after stun end enemy slowrd

other star power: when use super the next hit burns enemies

hyper: all attacks are charged attack

u/Constant_Gain_3236 — 20 days ago

Winner for Draco - u/H_4ckedDino

Gadget buffie:

Uppercut now marks enemies for 20% damage buff for 5 seconds. Can stack with Expose.

Last Stand now grants Draco increased movement and reload speed when he hits 1 health.

Star Power buffie:

Shredding rework: Draco can now heal when he gets on and gets off his dragon. With buffies, he gains a 1500 health shield upon getting off his dragon.

Expose now can cause hit targets to have decreased reload speed for 3 seconds upon attack.

Hyper buffie:

Hyper rework: Draco now spews out his flames in a 180 degree semi circle with the same range and minor burning damage from flames.

If Draco is off his dragon, his main attack will deal max damage no matter how close. If Draco is on his dragon, his hyper range is now 1.5x longer.

u/Constant_Gain_3236 — 21 days ago

Winner for Lumi - u/Fantastic_Royal_5562

gadget

++ice gadget

rework : aimable as a single morning star that surpass wall and spread ice area or auto aim to activate it the normal way

buffie : iced area now can freeze enemies (like lou's super) and when you activate enemies within area get partially freezed depending on (how close are they to the center (maximum 50% minimum 25%))

++fire gadget

rework : aimable as a single morning star that surpass wall and spread burnt area or auto aim to activate it the normal way

buffie : burnt area now can leave burning effect also (like amber's super) and while they're burnt their damage is reduced by 15% and get hazy effect (they cannot auto aim)

starpower

++slowing starpower

buffie : slowness is 3 instead of 2 seconds long .. also it's stackable up to 3 times (the slowness percent) also when you activate your super it leave iced floor (like the gadget)

++burning starpower

buffie : the fire catch opponents so it's not ending when they leave the damage area .. also burning area have increased (duration \ area) (this is NOT effecting original super area) .. and her morning stars reduce opponent's damage by 15% when they return

Hypercharge

++main attack

lumi have 4 morning stars that can be spread and pulled like reversal amber's attack (by holding main attack button)

u/Constant_Gain_3236 — 22 days ago