
Day (89) of creating Buffies for every brawler. Today - Ollie
Winner for Kaze - u/
The spoiler parts are just comments for why did I chose this mechanic as a buffie. The idea itself is just the other texts
Gadgets (both) - honestly, she’s already so rich in terms of mechanics I would just add one for both of her gadgets, which add more depths to her transformation mechanic. My idea : she can now use her gadget even if it isnt ready. It will put her in “debt” and the debt part of her gadget charge will take 50% longer to charge. (For example her gadget was 20% ready, then she uses it, now 80% is in debt) I think it could leads to crazy new combos by combining ninja and geisha even more, but also to make it so that if you abuse of it you’ll just get screwed bc you won’t be able to use your gadget again. At first I just wanted to say “she now has 2 gadget charges” but it seemed too broken so I nerfed it. (It’s the same concept tho)
Sp 1 (advanced techniques) : defeating an enemy make you absolutely invisible (like leon hyper) for 1s (attacking during that second stops the effect) (I think it fits an “advanced technique”. Also, it was designed to fit the initial gadget, because both effects are offensive options, unlike the second sp.)
Sp 2 (gratuity included) : changing form make you recover 50% of your lost ammos (goes with the idea of “gratuity”. Plus, the two initials effects of this gadgets were respectively about making enemies lose ammo and adding gadget value. My buffie idea highlights both at once and is designed to create combos)
Hyper : In ninja form - she charge 10% of her super if she lands both kunais. For geisha form - she recovers health. More health value the further she hits from the center (in order to reward players that actually master her attacks instead of spamming them. The health part has been chosen because geisha form is always close to opponents)