Giving Leader cards Abilities.
So, I had this fun little idea that I'd like some constructive criticism with. As you can tell from the title, what if we added abilities to leader cards. Now, the idea came to me while watching Shadowverse Flame, but the idea has nothing to do with the anime whatsoever. Now, I'm aware that these abilities might not be as balanced as I thought when writing them down, but I made two leader abilities for each deck class and the Umamusume Pretty Derby crossover cause why not. I'll list them down below in the order I wrote them.
Havencraft
* At the start of the game, if you possess no followers that cost 2 or less play points, play a follower for a reduced cost of X and Crystallize it with a countdown of 3-5. Followers crystallized by this ability gain one of two crystallized abilities to be applied to all followers summoned on turns 3 and 4.
- Add a +1/+1 to all followers. This ability is not stackable.
- Give all followers Ward and +0/+2. This ability is not stackable.
(X equals the number off the original cost ranging from 1-3)
(Countdown is determined by original cost of follower from a minimum of 3 to a maximum of 5 for the countdown)
* If the player is going second, summon a countdown amulet for free if the opponent summons a follower by turn 2 and reduce the countdown by 1 if the follower was summoned turn 2.
Dragoncraft
* If the player has no cards that increase max play points by turn 5, boost max play points by 2, but restrict spendable play points to increase normally until they reach the max play points and halt any increase to max play points entirely until the opponent reaches 7.
* At the start of the game, if your hand contains no followers with the Armed archetype, place a Draconic Weapon amulet into your EX area and search through your deck for a low-cost follower with the Armed archetype and reduce its cost by 2.
Abysscraft
* When the leader takes damage, for every 2 life points lost, add 1 necrocharge until the leader reaches 10, then every 1 point lost is 1 necrocharge added.
* If the leader is dealt game ending damage, the leader will survive on 1 life point once, regardless of amount dealt.Any subsequent damage that reduce life points to 0 will end the game. (Damage is calculated as a total if more than one follower is attacking instead of separately.)
Umamusume Pretty Derby Crossover
* All followers that have a race ability may be raced indefinitely and carrots can be reused to do so, but the cost to race will permanently be increased by 2 for the rest of the game if the follower has already raced once before.
* If the leader as 5 or less life points, all legendary followers may be evolved for free only once, regardless of if the follower has already been evolved and destroyed prior to having 5 life points.
Forestcraft
* At the start of the game, if the player is going second, immediately place 2 Fairy tokens on the field for free and give each Rush only if the opponent already has at least 1 follower on their field.
* If the player's hand contains at least 1 follower with a combo ability, automatically satisfy 1 play for the combo ability unless the player is going second, then satisfy 2 instead. This is a one time use.
Swordcraft
* If the player controls a follower with the Commander archetype that summons a follower with the Officer archetype, give the Commander a +1/+0 if the Officer is destroyed.
* If the player controls a follower with the Officer archetype and a follower with the Commander archetype at the same time, promote the archetype of the Officer to Commander and give it a +0/+1 if the Commander is destroyed.
Runecraft
* At the start of the game, if the player does not possess a spell by turn 2, increase Spellboost by 2 permanently.
* If the player is going second and the opponent controls at least two followers by turn 3, summon two Earth Sigils at the start of your next turn.
Now, two leader abilities are specific to old deck archetypes, those being Jewel Haven and Armed Dragon, but it could be a nice way to play test this idea. I'm open to constructive criticism and recommendations to changes of these abilities. I also highly encourage you to make some of your own leader abilities if you think this might be a cool idea.