I have an asymmetrical thriller concept
I like to call it robloxia: damnation but I am thinking of a better name I usually call it for short RD and first
basics
There is 11 survivors and 1 killer there is 8 minutes on the clock and per death of a survivor is a - 30 seconds but per puzzle completed is a + 10 seconds(it's like dead by daylight and bite by night where the survivors have to escape after completing seven or eight tasks and after a minute it opens and they have to escape)
Survivors
Guest 665 survivalist healer
Paintballer debuffer crowd control
Noob sentinel survivalist
Bloxxer heavy artillery survivalist
Killers
Zomboi Commander snowballer
Guest 666 glass Cannon range
Spooky scary man crowd control trapper Rush down
update 1
basics about survivors 3 out of the four survivors have the basic run walk in stamina lost / gain
walk speed 10 run speed 26 stamina 100 stamina gain per second 20 stamina lost per second 10 you can only get in stamina while you're walking and you can lose them in a while you're running I think everyone knows that
bloxxer he's the only unique survivor that has a weaker run/Walk speed his walk speed is 9.75 is run speed is 25.5 his stamina is 95 and he has the same stamina loss and Gain
killers
zomboi he has a run speed of 25.5 has a walk speed a 13.5 has a stamina of 115 and has a stamina region of 22.5 and has the same stamina loss per kill he gains a 0.20 to his run speed
guest 666 he has a run speed of 26.5 has a walk speed of 11 has a stamina of 110 in a stamina region of 21.5 in the same stamina loss
spooky scary man he has a run speed of 31 has a walk speed of 8.1 has a stamina of 50 has a stamina regen of 24.1 in the same standard loss but his abilities allow him to reduce the stamina loss for a few seconds thank you for reading the first update come more will come in 3 days (spooky scary man is the only exception for stamina loss it's 9 per second)
Update 2
Survivor: guest 665 cost free
She is the second starter survivor and with all the other regular stats like I said before but she has an HP of 80
She has 3 abilities in one passive
Passive rejuvenation
After healing 150 HP she will have all of her abilities but we'll go way more in depth when we actually start talking about our abilities
Downsides per guest 665 the rejuvenation ability will be a plus 5% she needs to heal more before she actually gets buffed
First ability: heal
Description"you finally decided to heal people instead of destroying?"
Cool down 30 seconds it has a windup of 0.5 seconds and has a lure of one second it will make a loud noise of her Killers can hear it within 20 studs near her it'll make a green aura with green crosses when she's healing
Ability stats
She'll heal yourself for 25 HP but after getting buffed ill heal her for 35 HP
Second ability: hold heal
After holding it for one second she'll pop in the air and within 10 studs near her every survivor will get healed 6 HP instantly plus 6 over time (1 HP every 1 second) after getting buffed it'll do 11 HP instantly plus 11 over time this ability does heal yourself but per person she does heals a plus 5 seconds to the cooldown it'll be 20 seconds if there's only one person two people will be 25 etc
Balancing
per guest 665 it will be a plus 2% to the cooldown on a hold heal and a minus 3% to her own heal(I should mention now it's only when they are alive)
Her last ability run
Description"you can't keep running from your past!"
Cool down 26 seconds she'll get speed 2 for 4 seconds (per speed is a plus 1.5 to their run speed) afterwards she'll get slowness 3 for 3 seconds (slowness is the opposite of speed it's a -1.5 to the run speed)
After getting buffed the speed to were last for 8 seconds the slowness will stay the same
Balancing per guest 665 that's alive if there is five alive her speed will be reduced to speed one. How long speed last when buffed it'll be a minus 0.5 for how many guest 665 there are there 2 will be 7.5 seconds 3 7 seconds etc
survivor: paintballer cost free
HP 100
description"BALLER!"
first ability: paintball gun
Description"can't hit what you can't see!"
Windup 1 second
He'll be rooted to the ground for 1 second after firing
Cool down 25 seconds the middle of the killer screen will be blocked with a red paintball smush and no cost slowness one for 3 seconds I also should mention the red paintball will also last for 3 seconds damaged 5
Second ability : dodgeball
He has a mass of 2 Dodgeballs that he can pick back up
One of two modes normal and combo
Normal wind up 1.5 seconds it'll bounce for 80 studs and per ounce it was half its own mentone if it hits the killer while it's bouncing it'll cost slowness 3 for 3 seconds and blindness 2 for 2 seconds it will do 15 damage and have a cooldown of 25 seconds
Combo if he hits the killer before the ball hits the ground it'll hit the killer stunning them for 1.5 second if you'll grab it again and throw it in cause slowness 2 for 2.5 seconds and blindness 1 for 1.5 seconds the effects will begin after the stunt is over it'll do 15 damage on direct Hit plus another 15 so a total of 30 damage I'll have the same cooldown of 23 seconds
Third ability : flag
Cool down 45 seconds HP 10
Wind up 1.5 seconds it will have a yellow aura around it 10 studs wide and 5 studs long if survivors walk into it to get a 5% damage boost Plus speed 1 for 2 seconds after leaving the bubble it has a cooldown of 45 seconds
Balancing
If there is multiple paintballers all slowness effects will be reduced by 5% if there is more than 3 paintballers the blindness abilities will be reduced by 2% per paintball or alive show more paintballers alive equal weaker abilities less paintballers alive equal better abilities
third survivor : noob
cost 350 in-game currency (unlock my playing the game)
HP 110
first ability : punch
description " get out of my face"
damage: 25
cool down 30 seconds
stun 1.5 seconds
wind up 1.3 seconds
speed 1 for 4 seconds
if missed - 40% stamina
second ability : cheeseburger
description"num num num"
cool down 30 seconds
HP granted 25
you will be unable to run for 2.7 seconds when eating cheeseburger (ability will be canceled if killer hits you while eating cheeseburger but the cool down we'll be reduced by half)
third ability : super Punch max 1
description"CRITICAL HITS!"
after landing punch you have a 22 second window to land super Punch if you do not land it within that 22 second window it'll be severely weakened
cooldown: 45
damage 45
Stun 2.5 seconds
Wind up 1.5 seconds
5 stub dash
If Miss slowness 2 for 4 seconds
And you take 5% more damage for 6 second
If you do not have to killer within a 22 second window
Damage 20
Stun 1 second
Cool down 25
No dash
Removes the slowness and the damage penalty
Balancing
Multiple noobs are alive damage will be decreased 2% to be exact and stun time will we reduce by 3% per noob alive
bloxxer cost $550
HP 100
first ability : RPG
description "WHAT THE-BOOM!"
if it directly
RPG speed 23.5
damage 50
stun time 3 seconds
knocks the killer back by 25 studs
cool down 35 seconds wait 10 seconds to reload it and then wait another 25 to actually fire it if killer hits you with love will be canceled we're load last for 2 seconds
if not direct Hit it will explode on a wall with a 10 stud radius
-55% of the Stun time
-50% damage
no knock back
second ability : speed coil
Description"got to go fast!"
Wind up 1.5 seconds
Cool down 36 seconds
You'll get speed 2 for 7 seconds and afterwards you get slowness too for 4 seconds the beginning of your speed you'll take 20% more damage it will begin at the beginning of your speed and end at the end of your slowness
Third ability : jump coil
Cool down 30 seconds
You'll be 30 studs in the air after you jump you'll stay in it for 2 seconds you cannot make hard turns and you cannot stay on buildings / walls you'll after landing will get slowness two for four seconds and you lose 30 stamina and you'll be unable to gain stamina for 1.2
Balancing
If there is multiple bloxxer alive the speed boost will be decreased by 0.5 per blocks are alive and damage on RPG will be reduced by 2% per bloxxer alive as well as the stun time but it'll be 5%