Have you seen any fun or interesting usage of physical props at the table?
I've had a grand time of running a bit of the Pirate Borg starter box over the weekend and was pleasantly surprised by one of the physical components they include: a lovely poster sized print of the treasure map characters find as part of the main quest.
Here's the twist - the module gives you explicit instructions to stain it, burn the edges, rub dirt on it and then rip that thing in half to give players one piece of said map as the reward for exploring their first dungeon.
I hadn't read the adventure to prepare the map for my players ahead of time but I rolled with it. I said to my players "Are you ready for this shit?" and tore it in front of them. Honestly it was pretty hype and shocking for all of us.
I remember an old Matt Coleville video on his deck of many things, but I haven't seen too many other examples of this idea of including real objects relevant to the game. What are some cool examples of physical props you've seen for RPGs?