Feedback needed from experienced vfx artists
Ok so i have been developing a tool for quite some time(i think the best way to describe it is as a mix of cinema4d/embergen/syntheyes/tracking software). It started as just a pet project for fun but im thinking i might realese it(either open source or one time payment). What are some things that would be useful in a program like this. Currently it has support 3d camera tracking 2d tracking and planar tracking(node based). It can render 3d models with raytracing(currently cpu based. but it will become gpu based in the future) in close to realtime speed for decently sized scenes. It can do camera reprojection onto geometry. And it can do some simulations(i will add way more). Currently it can do fire/explosions. And liquids. I would like to extend theese more(currently liquid is not very good. and doesnt work with mesh system). And i would like to add a terrain generator(mesh terrain generator).
Regarding color spaces: It can do 8 bit 16 bit and 32bit. It can only export as raw color data currently but of course i would add alot more of export options to it based on what is needed. I dont currently support things like aces.
Since this is ALOT of features i have written there is bound to be a million bugs i havent found(or that dont appear on my machine but on others). The whole thing is written in c#(it was the language i was most comfortable with when i started this) so it doesnt have any real memory leak issues(atleast not like other languages) and renders via opengl. A benefit of this is that nothing it uses is dependant on windows api so it SHOULD work on linux and mac. But i havent tested that. And it wont work out of the box almost guaranteed.
So this was a giant wall of text ive written but if anyone think this would be a program worth releasing i would be happy too.
Cheers.