I re-created Slow Roads game using three.js 🤯
Games and development has been a childhood obsession of mine. I still spend hours playing PC games
Recently, I started exploring browser-based game development with AI, and I stumbled across a game called Slow Roads. No missions. No competition.
Just an endless drive through procedurally generated landscapes that never repeat.
That idea stuck with me.
So instead of trying to invent something completely new, I rebuilt the concept as a learning experiment and pushed myself to understand how it all works under the hood.
The result:
• Procedural terrain generated in real time as you drive
• 3 vehicles with different handling physics — Sports GT, Rally SUV, and a Cyber Truck
• Dynamic weather systems — rain, snow, clear skies
• Real-time day/night lighting transitions
• A full audio engine built entirely with the Web Audio API
If you have created a game using AI - please do share - would love to connect