Hey everyone, I'd like to share my experiments with procedural generation in three.js
https://reddit.com/link/1tfnweg/video/24d52nwtih1h1/player
The idea is quite simple: I scraped data from NASA's Hipparcos star library and, using this 100,000-star model, reconstructed a star map, within which I'm currently working on creating a looping economy.
https://reddit.com/link/1tfnweg/video/qipbwdwyih1h1/player
For now, this is just an experiment for me. I'm pursuing three goals: to try to create a fully procedural game that, due to its small size, can be decentralized and distributed over a peer-to-peer network.
https://reddit.com/link/1tfnweg/video/pe5u6g02jh1h1/player
I'm also trying to find ways to completely eliminate textures through various tricks and ingenuity; so far, so good. The MVP is 500 KB. I also want to get rid of the design while maintaining the principle: not a single unnecessary pixel. The design should appear automatically, like a full-fledged 1990s-style terminal.
https://reddit.com/link/1tfnweg/video/alsxrxhhjh1h1/player
This will be a very slow game because I want the laws of physics to dominate the player's desire for easy dopamine.
https://i.redd.it/ob7twsfljh1h1.gif
I'll be periodically sharing progress updates, but since I'm the only one doing this, you probably won't see me here very often.