
Mecha knuckles concept cause yes
|POWER LEVELS
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|UTILITY ROLE:Tank/Stunner💪
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|HEALTH:160➕
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|SPEED:little below Average💨
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| JUMP:Average⬆️
👾—GAMEPLAY STYLE—👾
Mecha knuckles playstyle is Intended to be a powerful one,protecting your teammates from the Exe and Tanking hits if needed. Mecha knuckles,being a Knuckles variant,is a Powerhouse.But despite their strength they are a bit slower and that makes it hard in a chase. So it’s best to stay with others in groups.
PASSIVES🔋
«PASSIVE 1:“Get behind me Doctor!”»👨⚕️
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When around Dr.Eggman, Mecha knuckles will get a 25% Damage reduction due to the doctor repairing him for the endless rounds.
«PASSIVE 2:”Glide”»🪽
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If it isn’t obvious he will be able to glide from a high distance
MOVE-SET
(CD:20 SECS)
«Tornado»🌪️
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«Mecha knuckles will begin a spin attack,and when ready,he will launch forward in that one direction (like a Top) . His club arm ready to stun the deity if in the way. If hit,the EXE will be stunned for 5 seconds if landed. If missed,the cooldown will be 30 secs.»
(CD:35)
«Wombo Combo»🥋
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«Mecha knuckles will charge for 10 seconds,and go forward quick. And if he hits the EXE,he will do a move similar to Strike in kung fu. A hit to the solar plexus and shoulders. If landed he will stun the Killer for 10 seconds,if missed the CD will be 25 secs.»
(CD:10)
«Uppercut of pain»👊
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«The name of this move is self explanatory,if the deity is near Mecha has the chance to uppercut him. And this will stun the killer for 7 seconds. If missed it will be a 15 second cooldown»
LMS BUFFS🛡️
«PASSIVE 1:Final stand»(LMS PASSIVE)
During a LMS,Mecha Knuckles will receive a speed boost to above average and a Cooldown boost,making Cooldown time go down by 2 seconds