[5.0] Sacrifice Meta
Here's another question about 5.0 that might not be super easy to answer at this point. So, from looking at the WIP edits on the wiki, I like the overall ideas behind the sacrifice changes, but I keep wondering about one thing. Since the strongest artifact weapons require high levels of enemies to offer, is it possible to shoot yourself in the foot a little by sacrificing early? For example, if I'm an archeologist who would like to get grayswandir at some point, in 3.6 if I found an early altar I'd throw as many corpses on it as I could before moving on, but now, unless I have high level corpses around, I'm probably just going to get sting and orcrist and lock myself out of a better weapon, since the odds of getting an artifact go down with each one that already exists. Obviously artifact choices were pretty random before, so it's not like the best possible choice was guaranteed, but at least the pool was limited, now the ability to get cross-alignment gifts complicates things to a degree that's kind of hard for me to work out without the figures on the wiki yet. What do you all think of the sacrifice changes? Does anyone have more insight into the specifics of the mechanics?