u/CzechTower_WG

Visual and Sound Update: Every Shot Tells a Story

Commanders,

Update 2.4 brings the biggest refresh to World of Tanks visual and sound effects since 2018. The goal is not only to improve immersion, but also to make combat easier to read, with clearer feedback for penetrations, ricochets, blocked shots, and incoming fire.

The update includes reworked muzzle flashes, impact effects, smoke, sparks, fire, and improved gunfire audio that changes based on the environment. A new aiming visibility option also helps reduce visual clutter around the reticle, and effect intensity settings can be adjusted in the Graphics Settings tab.

Share your feedback on:

  • Do the new effects make shot results easier to read?
  • Does the new aiming visibility option help during combat?
  • How do the updated sounds feel in different environments?
  • Which changes stand out most to you, visual or audio?
  • Are any effects too strong, unclear, or distracting?

Article: https://worldoftanks.eu/en/news/general-news/2-4-upgraded-vfx-sfx/

u/CzechTower_WG — 17 hours ago

Update 2.4: Meet the New German Heavies and Their Unusual Guns

Commanders!

Update 2.4 introduces four brand-new German heavy tanks:

  • Tier VIII — Pz.Kpfw. 55
  • Tier IX — Versuchspanzer 57
  • Tier X — Kampfpanzer 67
  • Tier XI — Pz.Kpfw. Neu

The tanks are equipped with a unique Shell Calibration System, which lets you fine-tune your shell for each opponent and recalibrate it on the go:

  • AP and APCR shells improve their normalization and ricochet angle.
  • HEAT shells work better against screens and armor.
  • In return, all shell types deal less damage upon calibration.

These German heavies combine armor, firepower, and mobility, giving you the tools to adapt to a variety of combat situations.

  • How do you like the new Shell Calibration System?
  • Are you planning to explore the new line up close?

Please find more information in the article and the video.

reddit.com
u/CzechTower_WG — 1 day ago

World of Tanks 16th Anniversary

Commanders!

World of Tanks turns 16! Join us from August 12 through August 31 for gifts, exclusive bundles, Twitch Drops, rewards, and the brand-new in-game event, Journey.

Duration per region:

  • EU: August 12 04:30 UTC - August 31 18:00 UTC
  • NA: August 12 10:30 UTC - August 31 18:00 UTC
  • ASIA: August 11 22:30 UTC - August 31 18:00 UTC

How will we celebrate?

  • An anniversary gift for all players
  • Journey, a new in-game event
  • Journey rewards, including the Chi-Go
  • Missions and rewards for dedicated Commanders
  • Welcome Back Rewards
  • Anniversary bundles and discounts
  • Cupcake Tokens and the Anniversary Token Store, with rewards including the M4A1 FL 10
  • Anniversary Twitch Drops, including special streams on August 12 and 13, plus Party Crew Skin Drops from participating Content Creators

Feedback

We would like to hear your thoughts on the following:

  1. Anniversary gifts and rewards
  2. The Journey event
  3. Journey rewards and the Chi-Go
  4. Welcome Back Rewards
  5. Anniversary bundles, missions

Read the full article

UPDATED: YouTube video

youtube.com
u/CzechTower_WG — 10 days ago

Last Stand: Terra Nord

Commanders!

Last Stand returns with a brand-new battlefield, more lifelike echo tank behavior, new enemy types, and improved teamplay features. Survive relentless waves of AI opponents and earn brand-new 3D attachments and other rewards!

New Features

  1. Nordskar Battlefield
  2. New Enemies: Archer and Bastion
  3. More Lifelike Echo Tanks
  4. Enhanced Teamplay: Voice Chat, Platoon Finder and Command Wheel

Nordskar Battlefield

Dedicated Article: https://worldoftanks.eu/en/news/general-news/last-stand-nord-summer-2026/

reddit.com
u/CzechTower_WG — 24 days ago

Supertest: Serpentine Map

Commanders!

A new map prototype codenamed "Serpentine" enters the Supertest. It is a 1,000 m × 1,000 m summer map with significant terrain elevation variability, inspired by Italy.

Serpentine: Key Areas

  1. Village

Lots of covered positions and varying elevation. The shortest route to the enemy base goes through here.

  1. Mountain

Connects zones 1 and 3. Exert control over the center of the map and the village from here. This zone features patches of burning grass on the slopes, with the smoke preventing spotting and adding to the concealment of vehicles that stay within it.

  1. Radio station

An area designed for heavy tanks, featuring covered positions for both hull-angling and hull-down gameplay.

Serpentine - Key Areas

https://imgur.com/a/vakUt5P

https://postimg.cc/gallery/vZNXpj2 (for players from UK)

reddit.com
u/CzechTower_WG — 2 months ago

Supertest: Radar

Commanders!

This week, a single map prototype, codenamed "Radar," enters the Supertest. It is a 1,000 m × 1,000 m summer map with lots of open space and some urban blocks.

"Radar" Map Key Areas:

1) Town

  • The main zone for heavy tanks, featuring both hull-down positions and ones for full-body brawling.

2) Riverbed

  • A zone for light tanks, good for spotting enemies and changing flanks.

3) Military base

  • The main area for medium tanks.

Radar Map - Overview

Radar Map - Key Locations

More assets:

reddit.com
u/CzechTower_WG — 3 months ago