u/DJRaybies

▲ 201 r/gameDevMarketing+2 crossposts

Never written a line of code. Just got my game approved on Steam

I've been "going to make this game" for years. Couldn't code. Didn't know what bash was. Couldn't open my own terminal.

Talk is cheap. Until 30 days ago, making games wasn't.

>My BFF Claude changed all of that...

60k lines I didn't write but can read. 5 factions, 62 races, 87 abilities, real multiplayer over Steam. Builds on Mac, Windows, Linux, Steam Deck. Early Access June 1.

I'm not a developer. I'm a guy who finally stopped finding reasons not to start.

Sad. True. Don't care.

https://store.steampowered.com/app/4684510/ARB_Alien_Races_Battle/

u/DJRaybies — 4 days ago

- YouTube (Ok, this is way better than I thought I was going to be able to EVER accomplish. ) Alien Races Battle Bay-Bay

Want to add context. I have loved WC3 SC2 everything. 38yo right now and remember "use map settings games"

well, Claude and I made the game I always wanted to be real...Direct Strike...

It's also based on like 50+ alien races from an old book and the IP is pretty cool.

Would love feedback, or testers. I think I can start getting keys Friday.

youtu.be
u/DJRaybies — 9 days ago