The Professional: Deal with the Agency
So I've realized that Deal with the Agency has the potential to be extremely powerful- and abused.
• Deal with the Agency - This is the one move that every single Professional starts with and must take. When you deal with the Agency, requesting help or gear, or makiną excuses for a failure, roll +Sharp. On a 10+, you're good -your request for gear or personnel is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors and there'll be fallout but you get what you need for the job. On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. You certianly aren't going to get any help until you sort it out .
Resources:
• Cover identities
Good intel
• Offices all over
• Official pull
• Recognized authority
• Rigorous training
• Support teams
• Weird Tech gadgets
Well-armed
Well-financed
My questions are: how often do you let the player roll? Right now they basically get 1 "free" roll, then after that they have to justify a new roll / more assistance.
Do you rule it so the only assistance they get is the tags they chose?
Cover identities - this seems kind of weak. How do you make this interesting / cool / useful?
Good intel - how do you stop this one from eliminating the need to investigate?
Offices all over - this one totally stumps me.
Official pull - how do you make this useful, without allowing them to call SWAT?
Recognized authority- how is this different from from the above?
Rigorous training- totally stumped again. The rigorous is reflected in the stats, Moves etc - what benefit does this give.
Support teams - how to stop this from becoming NPCs handling the problem?
Weird Tech gadgets- how do you define / limit these?
Well armed - "i rolled a 12, can I have a tank?"
Well financed- what do PCs do with this? Bribes? Buy stuff? How much stuff?