
State Ruler changes: no more Boomer rally speed boost + Commander’s Descent. Better battles or worse?
What does everyone think about the recent changes to State Ruler in Last Z?
With the extra speed from Boomer rallies gone and Commander’s Descent bringing a Glory War-style missile into the event, attacking and defending the capital now comes with some new challenges.
In our recent S15 vs S17 final, we had ten players reinforcing the capital with over 10 billion combined power. S17 used Commander’s Descent to clear space and create another opening around the capital. Between rallies, tank battles, and headquarters getting removed, there was action everywhere.
If you want to see how these changes played out in an actual fight, here’s our full battle: https://youtu.be/Ba8qpGRbyqQ?si=RiA609y9IYOdRLJl
I’m curious how everyone else is adapting:
Without the Boomer rally speed boost, are defenders finding it easier to react?
Does Commander’s Descent give attackers a much-needed way into crowded capital areas?
How are you changing your defensive positioning?
Do these changes reward coordination, or mainly favour the strongest accounts?
What has worked for your state so far, and what would you change?