u/DamnageBeats

I'm pretty new to AI coding, like, within the past year, and my only other experience is some CAD from high school. I've been working on this project since I started, in between other little projects, restarting it a bunch of times as I figured out what wasn't working. I went through a whole phase of trying to use AI generated assets before realizing that was kind of a dead end, so I ended up just buying assets instead. And when I say a bunch... I mean a lot. This is the first project I've actually stuck with all the way through to what I think is the final phase before public testing. So my question is, "does it usually take around an hour to run regression tests and do builds? Is that normal for a bigger project?"

reddit.com
u/DamnageBeats — 17 days ago
▲ 4 r/aigamedev+1 crossposts

I see people asking about plugins. I decided to help the community while I have some free time. I hope you will take the time to try these out. Leave feedback so i can fix any issues you find.

Yes, these are made using Codex. I am not using any AI made art assets, except for the cover art.

If you have any other Plug-in Requests for MZ, let me know, if its possible, I'll make it.

https://docroshi.itch.io/smart-event-director-mz

Smart Event Director MZ The Modular Narrative & Cinematic Engine for RPG Maker MZ Stop fighting the event editor. Start directing your story.

Smart Event Director MZ (SED) is a high-performance, JSON-driven event framework designed to replace the "spaghetti code" of complex RPG Maker eventing. Define your scenes, quests, and relationships in clean data files and let the engine handle the heavy lifting safely and predictably.

🚀 Why SED MZ? RPG Maker’s built-in event commands are great for simple tasks, but huge cutscenes and branching quests quickly become a maintenance nightmare. SED MZ gives you a professional workflow:

Clean Workflow: Keep scenes in organized JSON files—no more scrolling through 500 lines of event commands. Safety First: Built-in "stuck movement" recovery and player-lock safety. True Persistence: Track player choices, relationship points, and quest states across saves without burning through hundreds of Variables/Switches. Developer Experience: Use the included Python CLI tools to validate your data and hot-reload scenes in-game. 💎 Powerhouse Features 🎭 Cinematic Control 40+ Step Types: From camera pans and weather transitions to picture manipulation and character busts. Timeline Animations: Create smooth, cinematic camera movements. Parallel Layers: Run background logic or atmospheric effects while dialogue progresses. 📝 Narrative & Choice Branching Dialogue: Complex trees with conditional and timed choices. Dialogue Log: A built-in history so players never miss a line. Voice Support: Easily sync voice lines with text boxes. ⚔️ Systems-Ready Quest Engine: Full quest tracker HUD, toast notifications, and rewards system. Relationship Tracker: Manage affinity with companions and NPCs via a dedicated viewer. QTEs & Retries: Integrated Quick Time Events and checkpoint/retry logic

reddit.com
u/DamnageBeats — 20 days ago
▲ 3 r/aigamedev+1 crossposts

For the better part of the last year, I’ve been working on a game creator.

The goal is to make it easy to build different kinds of games in a way that feels similar to a Mario Maker-style level creator, but expanded across multiple genres: JRPGs, ARPGs, visual novels, side-scrollers, isometric/third-person games, and more.

A lot of features that people usually rely on plugins for are being rebuilt directly into the app as native systems instead of add-ons. I’m talking about the kinds of quality-of-life and advanced features people usually have to hunt down plugins for, but baked into the editor itself.

It also has support for converting RPG Maker MZ projects into my system, along with many other tools and functions.

This started as a personal pet project, but the more I work on it, the more I think other people might actually be interested in using it. It’s getting close to the point where it could be usable and ready for an alpha release.

I’m mainly wondering if there would be interest in something like this.

A note on assets: the project currently uses a lot of assets from itch.io. Most of them were paid for, some were free, but none were stolen. As far as I know, none of the assets are AI-generated. The code itself was AI-assisted, because I’m not a professional coder, just someone with a lot of free time, persistence, and access to AI tools.

reddit.com
u/DamnageBeats — 22 days ago