


▲ 58 r/survivalhorror
I'm a UI/UX designer and a big fan of survival horror games <3
After playing the "Ground Zero" demo, I tried redesigning the inventory system to explore how it could be improved while keeping the old-school horror feel.
I focused on:
- readability
- clearer structure
- better item interaction
Would love to hear your thoughts - what works and what doesn’t?
u/Dashutkacroft — 22 days ago