u/Dashutkacroft

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I'm a UI/UX designer and a big fan of survival horror games <3

After playing the "Ground Zero" demo, I tried redesigning the inventory system to explore how it could be improved while keeping the old-school horror feel.

I focused on:

- readability
- clearer structure
- better item interaction

Would love to hear your thoughts - what works and what doesn’t?

u/Dashutkacroft — 22 days ago