C++ & Raylib
I know I’m not the only one trying to get away from web based games and make games that are executable and use the players gpu and cpu instead of web computing power. I recently started building a game I built out in three.js and I’m finding it to much more tedious. With three.js games I could typically use free gpt to create a master prompt to feed cursor. That does not seem to work with c++ and raylib, I’m also using ninja and llvm. Anyone else have experience they’d like to share.