u/Dear-Beautiful2243

Image 1 — As promised I have now 3 articles written for Raylib-CS. No game engine needed! I have until now one to get started, debugging and post processing. Current plan is write every week an tutorial.
Image 2 — As promised I have now 3 articles written for Raylib-CS. No game engine needed! I have until now one to get started, debugging and post processing. Current plan is write every week an tutorial.
Image 3 — As promised I have now 3 articles written for Raylib-CS. No game engine needed! I have until now one to get started, debugging and post processing. Current plan is write every week an tutorial.
▲ 19 r/raylib

As promised I have now 3 articles written for Raylib-CS. No game engine needed! I have until now one to get started, debugging and post processing. Current plan is write every week an tutorial.

Hi All! Based on the feedback I received from https://www.reddit.com/r/raylib/comments/1syvzvp/im\_thinking\_of\_making\_raylibcs\_tutorials\_what/. I got a lot of positive feedback!. I just wanted to give a update on the progress! They all are written with my experience. Also why and how I did.

For the post processing I made a video about it. I don't really go to much in the technical detail. But I do explain the why there!

Video can be checked here:

https://youtu.be/lz3Ik9FRoMU

The getting started guide can be find here:
https://docs.meatcorps.nl/raylibcs/gettingstarted/

The debugging guide can be find here:
https://docs.meatcorps.nl/raylibcs/debugging/

The post processing one can be find here:
https://docs.meatcorps.nl/raylibcs/postprocessing/

For each tutorial I also put on my github the examples:
https://github.com/meatcorps/Documentation/tree/main/examples

So, I am really curious what you all think of this! If this is what you like. I am open for feedback and improve where ever I can!

Alright anyways thanks again for all the positive comments!

u/Dear-Beautiful2243 — 13 days ago
▲ 69 r/raylib

I’ve been working with C# for a long time, and for a while I’ve been using Raylib-cs quite a lot for my own game and engine experiments.

I keep seeing questions about Raylib + C#, especially around setup, resources, project structure. People where not able to find recent resources online.

So I’m thinking about making a few YouTube videos or written resources focused on Raylib-cs from a practical game-dev point of view.

Before I spend time on it: what would actually be useful to you?

For example:

  • basic project setup
  • loading assets
  • input handling
  • sprites and animation
  • sound
  • simple UI / ImGui setup
  • avoiding garbage collector issues
  • structuring a small game project
  • packaging / distribution
  • web builds, if there is enough interest

I also attached a few screenshots from the project I’m currently building with Raylib-cs, just to give some context for what I’m using it for.

Let me know what you would want explained first.

UPDATE! Thanks for all the feedback!! I will first prio towards written tutorials and guides based on my experience. You can find it here. It's still a WIP but you can see the progress here:

Getting Started Hello World! - Meatcorps Raylib-cs Notes

u/Dear-Beautiful2243 — 25 days ago