u/Deep_Independence902

We need a remaster of Ghost of Tsushima: Legends?

Who would like a remaster of the old legends? Updated graphics, new features and perks from Ghost of Yotei, new weapons, new enemies, new open maps, new cosmetics, new emotes? We know that the developers have finished supporting the new legends; maybe it would be better to start supporting the old ones? Take all the good things from the new legends and add them to the old legends. This will be the best thing the developers do for the community.

reddit.com
u/Deep_Independence902 — 7 days ago

Find the differences

Find the differences between the ability and perks icons. I might be wrong, but we could have seen all the classes with the techniques from GOTL. That would have been the best solution, but we got what we got.

u/Deep_Independence902 — 2 months ago
▲ 13 r/goylegends+1 crossposts

SP Why is there only one kunai?

Who can explain to me why we throw one kunai in the base? In the first legends, we threw two kunai, in the single-player game, we also threw two kunai. So why did they make it one kunai in the Legends?

reddit.com
u/Deep_Independence902 — 5 months ago
▲ 2 r/goylegends+1 crossposts

The description of the empowered hunt ability says an increase in damage and speed of all long-range weapons, but the speed of bombs does not increase. Although the other properties damage and projectile recovery work.

reddit.com
u/Deep_Independence902 — 5 months ago
▲ 5 r/goylegends+1 crossposts

It would be nice if passive abilities could be selected on each character in a certain amount. In this case, we would need to expand the range of abilities. For example, we could add the ability to pick up weapons from the ground, which would solve the problem with mercenaries. Alternatively, we could make the ability to avoid wasting projectiles when hitting the head available to all characters.

reddit.com
u/Deep_Independence902 — 5 months ago
▲ 15 r/goylegends+1 crossposts

Tenegashima is in the past, replaced by a weightless spirit. Paired with the ability, it is capable of firing up to 15 arrows at a time. A skipping stone bow does good damage from an ultimate. With this speed, the enemies won't have time to jump down from the spawn.

u/Deep_Independence902 — 6 months ago
▲ 2 r/goylegends+1 crossposts

You should only fight enemies in the defense area as a last resort if the enemy breaks through your defense line, as enemies in the defense area become aggressive. The first defense line should be where the enemies spawn. You should put maximum pressure on the enemies, use all your abilities, and prevent them from moving further. In these areas, the enemy is less aggressive, making it easier for you to fight them.

reddit.com
u/Deep_Independence902 — 6 months ago

SP: - we will close spawns so that players cannot immediately kill enemies.
Players: - Okay, the enemies will fall towards us and die on their own

u/Deep_Independence902 — 6 months ago