u/DepartureMurky7482

Idea for a Purist Ruleset

Hey, all!

Lately I've felt-- and been hearing a lot of frustration towards the current state of Mabinogi. Honestly, I feel y'all and I still love this game despite the weird direction it's headed. I miss the old world, where dungeons weren't the only thing to do.

So I've been workshopping a Purist ruleset based on what I know of the current systems and artifacts left behind from years of not touching things. I want feedback based on what people think is fair but also what content just makes the game too easy.

Before you read below, this is not a hardcore setup. The goal is for a relaxing, more holistic experience of Mabinogi

Basic Rules
No Blaanid

No Boost related events

Generation Questlines have to be done in chronological order

No Gold from outside sources (mains, pets, players.)

No items from outside sources (mains, pets, players.Cosmetics okay)

No Skill Leveling Seals --Unless from Seal Trader by grinding seals on your purist only

No Stardust until after G23

No Astrologer until after G23 (may be amended)

No Erg until after G21

No Fynni Skills until after G20

No Squires until after G19

No Chain Blade until after Saga 2

No Alby/Rundal Adv HM unless for quests (due to their weird scaling nowadays, may be amended)

Optional Rulesets

No using House Homestead features
No favoriting another player's homestead for resources (herbs, lumber, etc has to be on your homestead)
Trading/buying quest items from players is okay
All skills have to be earned linearly
----No Fighter until G15, no Ice Spear until after G3
Items that can be gathered from pets like wool from Alpacas is okay

EDIT: The gameplay loop would return to the original idea of Rebirth > Level to 60+ > Level a few skills > Do some content > repeat

EDIT2: Wasn't thinking about cosmetics when I wrote this, fixed.

reddit.com
u/DepartureMurky7482 — 5 days ago