


Practicing More Unique Canyons
Some renders I made to practice using the "paint effect" brush in the terrain editor.



Some renders I made to practice using the "paint effect" brush in the terrain editor.
Based on David Brinnen's "TA generated caustics" video.
The water is from the East Coast HDRI addon, both the sand and rock materials are bryce. I'm on vacation right now and I've gotten so many good ideas for new renders! This one is based on the cover of a brochure I found.
Everything except for the text, and the HDR in the high quality version was done in bryce.
The sky is an HDRI from the Pro Sunless HDRI Skies add-on. The terrain is double stacked, using materials from the East Coast HDRI add-on. The water is from the Vegetation add-on. The lighthouse model is by apocalypse_67.
No special add-ons for this one, just bryce this time.
I've wanted to try adding trees to my landscape images for a while now, but the trees included with bryce would not work well for distant forests and many terrain materials that are meant to simulate a canopy look flat. Within the pro materials folder there is a material which you can apply to a copy of your terrain with added noise to simulate distant trees. These green spikes add just the right amount of fuzz that it looks like a distant forest. I used depth of field to cover up the sharp edges of the nearby tree spikes. It took 8 and a half hours to render because of that but the effect looks so good I think it was well worth it. I also included my failed first attempt of this effect which is the second render.
No special addons this time, content included in bryce 7 only.
The models for the emerald and diamond were by emeraldsoft and tyrosmith.
The second render is based on a David Brinnen tutorial, so is the sky in the third. The fourth render is made with the Grand Mountains addon. The fifth render uses a sky from the HDRI Captured Volumetric Skies 1 addon.
The terrain material is from Landscapes under Fantastic Skies. The sky with volumetric clouds was created in bryce based on David Brinnen's skylab sunset project series. I then I used two mirrorballs to create the HDR image which is used in this render as the sky.