u/DevelopmentSeparate

▲ 5 r/rpg

Guns and Dungeons

Generally, I've become fairly tolerant of guns in fantasy. However, I struggle to allow them in any TTRPG that focuses on dungeon crawling for one simple reason. Sound. Battles and spells won't always be loud. And even if they are, the noise will more than likely only transfer to the next couple of rooms in a dungeon unless it's Thunderwave or Knock. Whereas guns are inherently loud. It's simply how they work. Theoretically a single shot should echo across the dungeon. And just ignoring it might just create a precedent for other players to not worry about being too loud

I talk about this because I'm running Vagabond in a couple of weeks and Gunslinger happens to be an option for pregens. I'm curious what the experience around guns in dungeons has been for those that have tried and whether or not it's worth it to keep it as an option for my players

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u/DevelopmentSeparate — 6 days ago