Seeking advice on an Albuquerque Death Zone Campaign
I had been wanting to do some kind of weird west game for a while and my group is already familiar with SWN so when I found out that as usual Crawford already came up with a better version of something kicking around in my head, I decided I’ll just use the ADZ setting with my players as greenhorn Cowboy initiates at first.
Has anyone here run it?
Any advice or ideas I should steal?
I’ve been thinking about creating a faction sort of based on The Line from the Half Made World books where it’s a cult dedicated to running trains on the old railroad tracks and they basically all have AI psychosis from talking to a VI or expert system in the old Albuquerque train station.