
https://reddit.com/link/1t4iku1/video/mene88re7czg1/player
https://youtu.be/qCGwfPbBBSQ?si=WjA6gPnI85nTAR62
I have been working on my game for about half a year in my free time as a hobby. I have no education or job related to programming. Before this, I tried to learn UE5 and Unity, but nothing worked out. Then I tried vibe coding a text-based RPG in Python. Later, I ported it to Godot, and the LLM handled GDScript quite well. I kept going, moved the game to 3D, and over time changed the combat from turn-based to 3D action. I am surprised that I managed to achieve such a result, although I cannot say it was easy. I had to come up with the architecture myself. Of course, I have gained a bit of knowledge over these six months, and I can sort of read and understand code, but I have never tried writing it myself.