
I HATE THIS FUCKASS MAP
I don't know what I did but this god forsaken horrible map seems to be exclusively paired with me ONLY when im EXE. I'll be trying to play Tripwire as if that isnt bad enough as is only for me to ONLY get this map it got so bad that I had a note page pulled up to mark down what map I got when it was my turn to be EXE and got the caverns over twice as much as any other map with Ycr and Hill Gym in 2nd and 3rd respectively. I must've been cursed at some point cuz lord does it happen often but thats beside the point right now.
This map sucks, playing 2011 here is a pain because the maps so vertically based that your screwed if you fall off the bridge with GT on cooldown. Kolossos doesn't struggle too heavily but this map still restricts him so heavily it isnt even funny, and fleetways fleetway but I feel scummy playing him anywhere so hes never played and therefore exempt from this post.
Playing Tripwire with the intent to win here is especially hellish because you can have all your mines precariously placed down and waste an ungodly amount of time doing it only for them all to dissappear while your in a chase. The time it takes for me to get back there actually screws the rest of the match over because for some reason her double jump actually gives her no height and is therefore almost useless when rock climbing, and her glide isn't even something to be considered. The radar does NOTHING on this map but make you run in circles since you can't get to the places the survivors are at without wasting so much time unless you happen to be nearby. Hitting ANYBODY once ensures they're gone and that you'll have to spend the rest of the match trying to catch up with them and land another whopping 29 dmg from your m1. And the moment there's a cream or silver i just lose, creams unable to be chased without a teammate intervening or me just losing her immediately because the map and radar are both shit, but if I let her go then all my snowball buildup chip damage is lost at almost the exact same time my mines dissappear pretty much ensuring im gonna lose another minute setting up again while trying to chase any survivors. Silvers actual torture to even have in the server. Even a new silver knows how to fly which just so happens to be all he needs there. With even a basic level of flight meter management I can't keep up with silver since Tripwires both the slowest killer in the game passively (walkspeed) AND now has no chase tools. If I finally manage to catch up to him I end up landing my terrifying 29dmg ensuring his flight moves faster than light and is now entirely gone from chase. I've actually spent a majority of a game chasing a single silver with little to no interference from any other survivor on the team with zero results to show for it, not even a down. On every other map this isnt even close to as large of an issue its JUST this map.
Between 0.2 release killers, ALLL of the 0.2 maps, and shadow/fleetways more recent arrivals. I'm entirely convinced they don't playtest any of their updates. You would need to play only a few matches on each of the new maps to see any of the SUPER PROMINENT ISSUES. Angel Island torches ALL had collisions, Green Hill has those disgusting spring lips and horrible collision walls, Crystal Caverns just bad in every way, AND ALL OF THEM HAVE AN OVERABUNDANCE OF INVISIBLE WALLS. To top off the super obvious lack of playtesting, you would have had to play a SINGLE match with tripwire to see that her glide just doesn't work. Only 1 playtest match with Kolo to see that no endlag is a disgustingly bad decision, and 1 match with fleetway to see that his stun negation tool doesn't work to negate stuns.
But to make matters even worse, these maps WERE PLAYTESTED, people actually played these and saw how horribly janky every last part of the maps were and still said "Yeah this is perfect." When Raven made that drama initiating statement ("This maps so ass") while playtesting green hill with Bonely, she was NOT wrong (though maybe a bit rude). These maps actually just make playing either side on them a hassle. Trying to work your way around janky collisions, horrible lighting, and CONSTANT UNDEFINED INVISIBLE WALLS.
Crystal Caverns had a single spot where EXEs sadly lacking in the verticality department (2011 and Tripwire) could quickly rotate from the floor onto the bridge without having to walk the entire length of the map to hit a spring or super long pathway. Survivors could also take this path though with more difficulty than the EXEs.
AND THEY REMOVED IT.
THAT WAS ACTUALLY THE ONLY RELIABLE ROCK CLIMBING METHOD WITH 2011 AND THEY TOOK IT AWAY. It's not like it was so fast it was unfair, it was still drastically slower than fleetway or Kolossos using their passives to get onto the bridge but was still so much better than going all the way around to a spring. Everything about this map is built to make the EXE experience as hellish as possible (unless your fleetway.) It comes with all the absurd tiny items with collision to interrupt your mobility tools, lighting thats okay at best, horrible navigation to any of the higher parts of the map, and your favorite, invisible walls.
Anyway sorry and thank you to those who read through my absolutely justifiable vent post about this god forsaken map.
TL;DR for everyone who understandably didn't wanna read all that:
Crystal Caverns fucking sucks.