How would you design a Solana-based streaming reward system without turning it into a farming loop?
I’ve been thinking about Solana consumer apps lately, especially streaming-style products where users watch videos, listen to music, or engage with creators and receive some form of reward or ownership benefit.
Most “watch-to-earn” models failed because the incentive came before the actual product habit. Users showed up to farm rewards, not because the product experience was strong enough to become part of their daily routine. Once incentives slowed down, activity usually disappeared too.
From a Solana development perspective, I’m curious how this could be designed in a more sustainable way.
Would you keep most engagement tracking off-chain and only settle rewards on-chain periodically?
How would you prevent fake watch time, bot activity, or low-quality engagement from draining the reward pool?
Would rewards be better tied to creator revenue, verified engagement, subscriptions, staking, or some hybrid model?
And where should the blockchain appear in the user experience? Should wallets and tokens be visible from the beginning, or should they stay mostly hidden until the user wants to claim, withdraw, or own something?
I’m not trying to promote a token here. I’m mainly interested in the technical design problem: what would be the right architecture for a mainstream-feeling streaming app where blockchain improves creator/user incentives without making the whole product feel like a farming game?