

Link to my spreadsheet if anyone wants to see the raw data.
All maps were "Timeworn Kumbhiraskin Map", the Endwalker map that lead to the sets of two doors. From a programming standpoint, I would doubt that odds would change between versions of treasure dungeons (doors/roulette wheel), nor between expansions for the most part. There's a good chance I'm wrong on this though, so please take my assumptions with a grain of salt.
The POE player in me likes to measure farming strats, so I thought I would extend it here, since I couldn't find any others who had done similar data collection, I thought I would do it myself. I hope that this data can help people calculate for themselves if running a treasure map is worth it for them with the relevant market prices in mind.
For numbers, I bought 300 maps for around 55-60k gil a pop, so a total of about 17-18 million gil invested, In terms of revenue, I made about 32 million, all of it from pets/mounts ("Exciting Tonic" being the big jackpot, bubblegum is basically worthless). It took me about 2 weeks to run through all of these maps. That places me at around 1 milion gil profit per day, or about 50k gil profit per map.
If anyone has any questions, feel free to ask. This was a fun project.