Anarchy system:
Consumption tax (3% flat)
· Effect: Shifts burden from income to spending. Discourages mindless consumption. Doesn't punish saving or investing. The wealthy, who spend more, pay more — but at a flat rate, not punitive.
· Empire comparison: Current sales taxes are regressive. This is still flat, but paired with other taxes, it becomes part of a web, not the main lever.
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salary tax (20%)
· Effect: Moderate, predictable. Doesn't crush labor. Leaves room for people to earn without being bled dry. Combined with other taxes, it's a baseline contribution, not the primary funding mechanism.
· Empire comparison: Current income taxes are higher for many, but full of loopholes for the wealthy. This is simpler, flatter, harder to evade.
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Karat tax (1% per karat) — jewelry/gemstone tax (1% per gem/gemstone)
· Effect: Taxes luxury, status, hoarding of rare materials. Discourages using precious resources for pure ornament. Makes opulence visible in the tax code.
· Empire comparison: Current systems barely touch luxury goods except at sale. This taxes the material itself, annually.
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Infrastructure tax (0.00001% per sq ft)
· Effect: Tiny per unit, but scales with land use. Encourages efficient use of space. Discourages vacant lots, sprawling developments, land banking.
· Empire comparison: Property taxes exist, but often undervalue land. This is a direct tax on footprint.
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Factory worker tax (1% per worker) + production tax (1% per 100 tons)
· Effect: Taxes scale. The more you produce, the more you pay. Also taxes labor — not to punish workers, but to make automation and efficiency more attractive. Encourages smaller, distributed production over mega-factories.
· Empire comparison: Current systems often subsidize large-scale production. This does the opposite.
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Land deeds tax (1% per acre)
· Effect: Direct cost on land ownership. Discourages hoarding. Encourages productive use or redistribution. Combined with infrastructure tax, makes holding empty land expensive.
· Empire comparison: Property taxes exist but are often low. This is a clear, per-acre cost.
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Contract tax (1% per broken contract) + rebate (5% per successful contract)
· Effect: Strong incentive to keep promises. Punishes breach. Rewards completion. Changes behavior without heavy enforcement — the tax does the work.
· Empire comparison: Current contract law is reactive and expensive. This is proactive, built into the system.
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Lease tax (0.001% per pound leased)
· Effect: Taxes the weight of physical goods leased. Encourages sharing, lighter materials, local production. Discourages leasing heavy, resource-intensive equipment over long distances.
· Empire comparison: No current equivalent.
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Merchant tax (1% per 100 lbs sold)
· Effect: Taxes the weight of goods sold. Encourages local, lightweight, high-value goods over heavy, resource-intensive bulk. Discourages shipping heavy goods long distances.
· Empire comparison: Sales taxes ignore weight. This ties tax directly to physical impact.
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Data tax (1% per 100 GB)
· Effect: Taxes data hoarding, cloud storage, large-scale surveillance infrastructure. Encourages data minimization, local storage, privacy.
· Empire comparison: No current equivalent. Data is currently free to hoard.
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Corporate taxes (80%)
· Effect: Heavy tax on retained earnings. Encourages distribution, investment, or loss of corporate form. Discourages hoarding cash.
· Empire comparison: Current corporate taxes are lower and full of loopholes. This is intentionally punitive to the corporate form itself.
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Water usage tax (1% per 100 gallons per person)
· Effect: Taxes water use beyond basic needs. Discourages waste. Funds water infrastructure. Scales with population.
· Empire comparison: Water is often subsidized or flat-rate. This makes waste expensive.
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Logistics tax (1% per percentage of vertically integrated supply chain)
· Effect: Taxes centralization. The more of the supply chain you control, the higher the tax. Encourages decentralization, small-scale production, local networks.
· Empire comparison: No current equivalent. Vertical integration is currently rewarded.
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Ammunition tax (1% per 10 bullets per person)
· Effect: Taxes capacity for violence. Discourages stockpiling. Doesn't ban ownership, just makes hoarding expensive.
· Empire comparison: Ammunition is lightly taxed or untaxed.
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Energy usage tax (1% per 100 kWh)
· Effect: Taxes energy consumption. Encourages efficiency, renewables, conservation. Scales with use.
· Empire comparison: Energy taxes exist but are often low or regressive.
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Extraction tax (15% per living tree with roots, saplings, leaves cut)
· Effect: Heavy tax on removing living trees. Discourages deforestation, clear-cutting, ecocide. Makes leaving trees standing the cheaper option.
· Empire comparison: Timber taxes exist but are often low. This is intentionally high and specific.
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Fracking tax (1% per gallon of oil pulled)
· Effect: Taxes fossil fuel extraction at the source. Discourages fracking, funds transition. Scales with volume.
· Empire comparison: Extraction taxes exist but are often low or subsidized.
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A claims tax of 15% per claim right?
An asset tax of 1% per 10 lbs amirite?
An equity stakes tax of 1% per percentage stakes of a company right?
Debt tax of 1% per 10% of total debt-asset ratio owed right?
Water quality tax of 1% per ppb of lead mercury and/or arsenic discovered and 10% per Protozoa detected 10% per pathogen detected and 5% per virus detected right?
Luxury tax of 1% per gem acquired right?
0.3% travel tax per degree latitude u travel right?