"Draconia Basics" video by Datlen
Datlen made a video covering the basics of Draconia.
Please note that some mechanics may change with upcoming patches, so make sure to keep an eye on the patch notes on Steam!
Draconia - Upcoming PLAYABLE Characters
"Which playable characters will be coming to Draconia next?"
We are heavily focused on moving existing characters to the new movement system and animating new AI characters for you to fight. After that, we will move on to adding the new playable dragons, such as the Fae Dragon and the Behemoth!
A brief dev update #4 & 5 - Illnesses & interactive environment
Player characters, and partially AI, can now get sick! Unsafe food and water sources have a small chance to infect player characters and apply long lasting debuffs, which can be cured using various items.
In some cases, players can also contract diseases from enemies, which they can then spread back to enemies or other player characters. This system is still in an early stage and will be expanded in the future, adding more types of illnesses and requiring more complex cures that will partially tie into the game's alchemy system.
Last but not least:
We have also started adding a few interactive level assets, such as interactive scroll piles and hay piles, to make the map feel a little more lively. Some of them may or may not have a cheeky "surprise" waiting for you. :)
A brief dev update #3 - Quest markers
Quest givers will have quest markers in the near future, making it easier for new players to find quests without having to talk to every NPC in an area.
A brief dev update #2 - Level quality overhauls
Some old locations on the first island have been receiving a quality overhaul to make the terrain easier to navigate for flightless creatures, improve performance, and open up more areas for player dens.
A brief dev update #1 - Getting Euro ready for release
We are briefly breaking the silence to show you what we are working on at the moment.
As most of you know by now, the Euro's release date is August 31, so we are making some final fixes and tweaks to get it ready by the end of the month!
Hotfix 0.5.4.31
Some content that was supposed to be in the last patch managed to get lost in the void.
Added: 3 new locations to island 1
Added: New harvestable type: Tree trunk
Added: Light sources along the main path between Aphtaria Hawa - Jagron Tajo - Brakz Caryes for better orientation
Fixed: Collision issues on Aphtaria Hawa farm
Draconia Patch 0.5.4.28 is out now!
Added: Dragon turtles, crabs and elementals can now drop loot upon death
Added: New items that can drop from enemies
Added: New NPCs
Added: 55+ new daily quests (more and other types of quests are on the way)
Added: Letticide and Kuarticide fragments, and various crafting recipes related to them
Added: New rare enemy spawns
Added: More crab and spider spawn locations to the first island
Updated: Reduced health of all enemy AI dragon turtles
Updated: Additional quest rewards: Non-contract quests will no longer grant coins as rewards
Updated: Balanced XP granted by quests
Updated: Reduced the amount of times a harvestable can be interacted with e.g., Carcasses, ore nodes, rock nodes, etc.
Updated: Moved all harvestables to the new loot system
Updated: All harvestables will now always drop essence per interaction
Updated: Wyvern camera position
Updated: Clan hoard collision
Updated: Smelling sweep method
Updated: Improved textures of various level assets used in Athyne
Updated: Azulite fragment drops have been limited to Azulite nodes.
Updated: The drop chance of Vitrolum from Vitrolum nodes has been slightly reduce, Vitrolum nodes now have a small chance of dropping Eldyallium
Updated: The drop chance of Eldyallium from Eldyallium nodes has been slightly reduce, Eldyallium nodes now have a small chance of dropping Vitrolum
Updated: Drop chance of intact Kuarticide and Letticide crystals from Kuarticide and Letticide nodes has been greatly reduced
Updated: Athyne
Updated: Quest completion vfx to be slightly different from quest accepting vfx
Optimized: Smellable actor search code
Refactored: Loot system; loot will be more randomized, rare drops have a slightly better chance at dropping Fixed: Gameplay ability's animation montage play rate scale not working
Fixed: Quest accepting/completion vfx only being activated once
Fixed: Breath ability issues for old non-mover characters (all characters but Wyvern)
Fixed: Ocean and lake rendering issues
A new SKILL TREE is coming to Draconia!
Unlock new abilities and elemental powers to create powerful builds for your dragons!
Read more about it in our latest dev blog! https://store.steampowered.com/news/app/1295900/view/678501080802264921?l=english
Pride Month may be coming to an end
....but you can still show off your colors in Draconia with these and many more skins, available for free in our character library.
Heatwave? Never heard of her.
Hanging out at the beach with the crew. 🌞⛱️
The Steam Summer Sale is here! Draconia will be on sale until July 9!
store.steampowered.comDraconia Patch 0.5.4.24 is out now!
store.steampowered.comListen to the ocean
Hanging out at the beach would be great right now. 🫠
Stay hydrated everyone!
Draconia Patch 0.5.4.23 is out now!
store.steampowered.comSteam - Animated Avatar Frames
You can now grab 2 new animated avatar frames from the Steam Points Shop!
https://store.steampowered.com/points/shop/app/1295900
We hope you like them!
Draconia Dev Blog 06/2026
A new Draconia dev blog is ready!
https://store.steampowered.com/news/app/1295900/view/678501080802264921