
Procedurally Generated flower plants
I am making a flower /plant procedural generation for a gardening game,
u/Due_Abbreviations205 — 13 days ago

I am making a flower /plant procedural generation for a gardening game,
Hi everyone,
I’ve been experimenting with procedural building systems and recently made a small prototype inspired by Townscaper, but instead of building on a flat grid, everything happens on the surface of a sphere.
The main challenge was figuring out placement, curved/irregular grid logic and wave function collapse, and camera controls while keeping the building process simple and satisfying.
It’s still a rough prototype, more of a technical experiment than a full game, but I thought some of you might find it interesting.
You can try it here:
brokenmugstudio.itch.io/planet-scaper
Would love to hear thoughts, feedback, or ideas on where this concept could go next.