u/EPAM_grade

New Hero Jezebeth

New Hero Jezebeth

Before the release of the Sylvan faction, I mentioned the upcoming arrival of a new ranged Inferno hero: Jezebeth.
Let’s consider how the meta might shift with this hero's release. I know she will wield two elements: Fire and Dark. Regarding her abilities, I’d like to highlight four new ones: Fire Affinity, Gating, Retribution, Temptress.

Fire Affinity: Whenever you cast a Fire spell, your Hero gains +1 Attack for this round.

Gating: Whenever you play a Dark spell, summon a random 1-cost Demon.

Retribution: Your Hero has +2 Attack while you have the Initiative.

Temptress: Whenever you cast a Dark spell on a creature, stun it.

u/EPAM_grade — 7 days ago

What do you think the description of these Sylvan cards will be? (part 2)

This is a continuation of the previous post.

  1. sylvan_unit mother_treant

  2. sylvan_unit mulchmancer

  3. sylvan_unit mystic_hunter

  4. sylvan_unit oak_dryad

  5. sylvan_unit pristine_unicorn

  6. sylvan_unit ranger_tutor

  7. sylvan_unit silver_unicorn

  8. sylvan_unit sinithala

  9. sylvan_unit sleeping_bear

  10. sylvan_unit springing_lynx

  11. sylvan_unit swift_blade

  12. sylvan_unit sylrael

  13. sylvan_unit warden_apprentice

  14. sylvan_unit white_tiger

  15. sylvan_unit ylthin

  16. Since everyone is waiting for new heroes (remember how many there were in the amazing MMDoC project), I'll also post art of the Inferno hero Jezebeth.

u/EPAM_grade — 1 month ago

What do you think the description of these Sylvan cards will be?

Even though the cards below aren't finished yet (I have some pre-test information about them, but I don't think the final design of the cards has been finalized yet), let's discuss what these cards can do?

  1. earth_spell stone_spike
  2. earth_spell wasp_swarm
  3. earth_spell woolfs_call
  4. neutral_unit moon_phoenix
  5. artifact bracelet_of_the_druid
  6. artifact bythigga_amber
  7. artifact unicorn_horn_bow
  8. sylvan_building embassy
  9. sylvan_building horse_stable
  10. sylvan_building mystic_pond
  11. sylvan_building sylvan_ballista
  12. sylvan_unit ancient_treant
  13. sylvan_unit druid_elder
  14. sylvan_unit druid_tamer
  15. sylvan_unit elven_noble
  16. sylvan_unit emerald_dragon
  17. sylvan_unit forest_bear
  18. sylvan_unit forest_wyvern
  19. sylvan_unit green dragon
  20. sylvan_unit high_druid

...

the rest in the next post

u/EPAM_grade — 1 month ago

New Sylvan Faction Cards

So, I hope everyone is aware that the new Sylvan Faction will be released soon. I talked about it on the game's official Discord channel immediately after the Stronghold faction's release, until I got banned.

A few days ago, I showed off the new cards for this faction on my Twitch stream (cards that will most likely be awarded as NFTs with the announced key). I also previously showed off artwork for future cards on my channel, which are still in development and will be released a little later.

I have information about all the cards in development in a table, but many of them have their descriptions changed by the time they're released (you can see this table on my stream). I'll also be posting fully completed cards here a few weeks before their release.

Since not everyone has seen the new cards and doesn't know what to expect from the new faction, let's discuss them here.

I'll leave a link to my channel where I'll be sharing all the latest information about this game: https://www.twitch.tv/epam_grade/videos

u/EPAM_grade — 1 month ago

Discussion of new cards and the future set with a new faction

So, many know me as one of the most active members of the Fates community (before the June incident), having been involved with this project since the first beta test. I also started posting information about new maps even before the game's February release. A few days before the Stronghold faction's release, I posted all the faction's maps in the official Discord channel. They were removed by moderators a day later, but community members managed to receive them and discuss them.

So, when I went to Reddit, I saw there wasn't much information to discuss, so I decided to add it :)

Currently, four cards will be released that were supposed to be released in March but were delayed due to poor card design (Throne of Akhribban, Soul Spire, Town Portal, and Dhamiria). Of these four cards, I remember the developers releasing a Soul Spire card with the description "build a necropolis for 8 mana, which can be activated for 5 mana to summon a token creature whose stats depend on the number of cards in your graveyard." This card was derided by the entire community for being unplayable, as it doesn't fit the game's intended style (in fact, this is the game's biggest problem—the desire for quick games, which is why more than half the cards will always be unplayable, but that's a separate discussion).

However, all four of these cards have now been reprinted, and players will soon see them in the game client in this form (unless the developers decide to change everything at the last minute, which I highly doubt):

I know that new heroes will be released, in addition to the Necropolis hero that the developers showed, there will be heroes like Jezebeth of the Inferno faction and Ossir of the Sylvan faction.

To be honest, I was very surprised that the next faction wouldn't be Sanctuary, according to the faction list for Might and Magic Duel of Champions, where almost all the game's cards (art and names) were taken from. I was a top-ranked open-format player in that wonderful Ubisoft game for a long time and know everything about it, which is why I got into the Fates project. Perhaps the developers were tired of the hate and decided to show that they could not only reuse old game material but also create their own, even using AI to draw the art. In the Discord channel, as I recall, many newcomers wanted the Sylvan faction.

So, I'll be posting some information about the development of these cards. Unfortunately, I don't have any art designs for these cards yet, only information in the form of a table of descriptions and parametersI'll only present the card names and descriptions without any parameters (of course, everything could change during development, but I don't think it will be significant). This way, players will be able to understand what awaits them in the future and begin theoretical deckbuilding.

Type CardName Description
unit Elven_Warrior Protector
unit Blade_Dancer
unit Ancient_Treant Protector<br>Deploy: Gain +1/+4 if surrounded by characters.
unit Blade_Master Luck: Deal 1 damage to all enemies.
unit Axolotl Deploy: Restore 1 Health to target creature. If the target is at full health, give it +1/+1 instead.
unit High_Druid Ranged<br>Spellpower +1
unit Ranger_Tutor Ranged<br>Deploy: Target creature gains Ranged until end of turn.
unit Sharpshooter Ranged, Immune to Spell<br>Luck: Destroy target creature.
unit Emerald_Dragon Strike: Destroy a random enemy artifact.
unit Warden_Apprentice At the end of the turn, gains +2/+2. (Only once)
unit Springing_Lynx No Enemy Retaliation<br>Deploy: Gain the initiative.
unit Wind_Dancer Immune to Retaliation<br>Strike: Gain Holy Shield.
unit Pristine_Unicorn Whenever you cast a Spell on a friendly creature, cast it onto this creature too.
unit Mother_Treant At the end of the round, restores 8 Health to your Hero.
unit Beastmaster Deploy: Summon a random Beast from your deck that cost 3 or less. Gives it Immune to Retaliation, Protector or +3 ATK until end of round.
unit Pixie Fly<br>No Enemy Retaliation
unit Moon_Doe Immune to Retaliation<br>Luck: At the end of the round, Shelve 1.
unit Druid_Elder At the start of the combat phase, if this creature is at full health, add a random 1-cost spell to your hand.
unit Oak_Dryad Whenever you cast an Elemental and this is in your graveyard, comes back into play.
unit Master_Hunter Ranged<br>Double Attack
unit Sprite Fly<br>No Enemy Retaliation<br>Cleave
unit Sun_Deer Immune to Retaliation<br>Luck: At the end of the round, Shelve 1.
unit Arcane_Hunter Ranged<br>Deploy: Return target enemy creature to their owner's hand.
unit Crystal_Dragon Fly, Holy Shield<br>Luck: Deal 3 damage to all enemies.
unit Sleeping_Bear
unit Kraken Protector, Immune to Spells<br>After this creature is damaged, destroys a random enemy creature, artifact or building.
unit Silver_Unicorn Luck: Stuns target.
unit Bramble_Druid Ranged<br>Whenever an enemy character attacks, deal 1 damage to it.
unit Sea_Elf_Pirate Immune to Retaliation, Double Attack
unit Druid Ranged
unit Elven_Noble
unit Wyngaal Ranged<br>All characters you control have 'Luck: Deal double damage.'.
unit Trap_Master Flanking: Attacks the other flank too.
unit White_Tiger Double Attack
unit Dryad Deploy: Restores 5 Health to target friendly Elemental.
unit Ylthin Deploy: Enemy creatures can't attack this round.
unit Treant Target enemy creature can't attack this turn.
unit Hunter Ranged
unit Green_Dragon Restores 4 Health to itself at the end of the round.
unit Unicorn Immune to Retaliation, Immune to Spells<br>Adjacent characters have Immune to Spells.
unit Talanar At the end of the round, summon 2 1/1 with Immune to Retaliation.<br>If your board is full, gives +3/+3 to all other creatures instead.
unit Twigleaf Protector, Spell Resist<br>Cost -1 Gold per card you played this game.
unit Sea_Monster Immune to Spells<br>On Kill: Gain +X/+X, with X being the creature's base Health.
unit Sylvan_Ballista Ranged<br>Strike: If the target has Protector, deal 3 extra damages.
unit Mulchmancer Death: Gives +X/+X to a random friendly creature, with X being this creature's Attack.
unit Mermaid Deploy: Banish target opponent creature that cost 3 or less. Summon a copy of it.
Type CardName Description
spell Visions Discard your hand, draw as many cards.
spell Call_of_the_Pack Summon 2 Dire Wolf, give them Immune to Retaliation until end of round.
spell Wasp_Swarm Deal 1 damage to target enemy creature and 2 random creatures. They can't attack until end of round and are dispelled.
spell Relocation Return target friendly creature into your hand. Shelve 1 card.
spell Entangle Deal 4 damage to target creature. It can't attack until end of round.
spell Magic_Arrow Deal 1 damage to target entity.
spell Word_of_Light Deal 2 damage to target creature. Deal 2 damage again if the target is a Demon or an Undead.
spell Sanctuary Give Holy Shield, Immune to Spells and Immune to Retaliation to target friendly creature.
spell Heal Restore 6 Health to target friendly character.
spell Twilight Reduce the cost of your Light and Dark spells by 1.
spell Petrification Give Holy Shield to target creature and stun it.
spell Lucky_Strike Target creature gains 'Luck: Deal 3 extra damages.' until end of round.<br>Draw 1 card.
Type CardName Description
building Dream_Forest Activate: All creatures are dispelled.
building Horse_Stable At the start of the round, gain the Initiative.
building Embassy Activate: Shelve 1 copy of a random creature card from your opponent's board.
building Mystic_Pond Deploy: Give +1/+1 to a random friendly creature.<br>Activate: Give +1/+1 to a random friendly creature.<br>At the end of the round, give +1/+1 to a random friendly creature.
Type CardName Description
artifact Ring_of_Swiftness Gain the Initiative. Creatures you control have Immune to Retaliation.
artifact Unicorn_Horn_Bow Your Hero has Ranged, Double Attack and +1 Attack.
artifact Ranger's_Cape At the start of the fight, give Immune to Spells to your Hero and a random friendly creature until the end of round.
artifact Sextant_of_the_Sea_Elves At the end of the round, Shelve 2. You may only play 2 cards per round while this is in play.
artifact Brythigga_Amber Reduce the cost of Earth spells by 1.<br>Shelve 1 Earth spell.
artifact Arcane_Bracelet At the end of the round, add 3 'Implosion' to your deck.
artifact Amulet_of_Health At the start of the fight, give +1 Health to a random friendly creature.
artifact Bracelet_of_the_Druid Reduce the cost of your Beast and Elemental by 2. Increases the cost of other creatures by 1.

Good luck to everyone and have an interesting discussion.

u/EPAM_grade — 2 months ago