
Slasher (high B): Slasher is a really solid killer with the highest run speed from any killer in the game tied with coolkid. He has the best m1 that does 20 dmg on impact with 8 dmg of bleeding after. I put him at B tier since in a 1v1 with good stam management you’ll do pretty good but if u r going against even a semi good team then u would probably be cooked. having to target a player just to get a kill is pretty mediocre in todays meta for forsaken since you have to target one person at a time. Slashers raging pace is probably the best move since it can apply lots of pressure when you are targeting someone. but if you are going against someone with good stam management and knows how much distance to save then you would probably get cooked. In my opinion slasher is a high B tier and is pretty strong against weak teams
Coolkid (S): Ck is an absolute power house being really good at almost everything and is basically the jack of all trades in killer stats. His m1 has a really short windup making it easy to land that does a whopping 26.5 dmg. His minions apply a lot of pressure and is a good anti loop mechanism. his corrupt nature and wso are both really easy to land up close and both punish in their own respected ways. Wso can be used when the survivor is low on stamina and are next to wall which is a guaranteed 47 dmg hit and corrupt nature is a good for hitting people through walks while they r looping. Even with a good team coolkid still stays strong as body blocking would be useless since corrupt nature and wso both hit multiple people. Imo, coolkid is really strong but could get a qol change with his minions for better tracking
John dough (A+): John doe is also a really strong character and can be used well and strategically when used correctly. Trapping players with you spikes basically guarantees an extra kill and extra time for the clock ticking on the top of your screen. the problem with dough is that he has no ability to help with distance and he is pretty map dependent. Once a dough is in lms and the survivor is far away, the dough would probably lose. dough could either get underground war which is a great map for him since you can block out crucial pathways or get planet voss or beach paradise which is almost a guaranteed lose against against skilled players. Knowing that dough only has 27.25 run speed with is the second slowest in the game. dough can be really good if you are strategical with him still and if you land your spikes and traps consistently.
1x4 (mid B): 1x is a really strong killer having a speed boost, a projectile that saves lots of distance, a projectile that does high dmg and is super fast, and has minions that can apply easy pressure. 1x‘s unstable eye is good for getting a burst of distance and his entanglement is extremely strong and gives you a free m1. the problem with him though is that he can get really inconsistent. you either land all your projectiles and destroy the server or land almost none and lose with only a mere 2 kills. yes missing is a slight skill issue but against a skilled player would prove you otherwise. I went against an elliot that had 2p days and managed to dodge all my projectiles which made me lose badly. another time i completely destroyed the elliot from landing my projectile. this can show 1x is inconsistent and is a complete gamble machine in prediction. Mass infection is basically a 50/50 you land it a d entangle ment is easily dodgabal from is small hitbox. in the end i think 1x is still strong but isnt stronger than slasher.
Noli (high C+): Noli is a more underpowered killer than solid and has been consistently getting buffs that do absolutely nothing to help his main problem: looping. Noli has a m1 that does 25 dmg, a projectile that does 15 dmg and helps gain distance and a rush that can get CANCELED (insane turning btw). Now on paper that soud good until you put it into an actual match with good people. Noli’s problem with looping really deteriorates his ability to actually win in games. I once was using shedletsky and there was a 24 day noli main and was detroying my team since they were all 2-6 days. once it turns lms i manage to loop the noli only getting hit once and landing a slash. this shows how underpowered noli is. Imo, noli is under and needs buffs to help his looping problem.
GUEST 666 (low B): Did the recent buffs for sixer and making the collision hitbox a lot smaller really help him? Well kind of. Sixer was complete garbage release. I dont want you reading the history of it to not waste ur time but in short, his manic fixaction was bugged which made him slow and very loopable. Anyways i think sixer is not a not bad killer but he is definitely still pretty loopabl. Yes, sixer‘s collison hitbox was fixed but it doesnt change the fact that he only has 27 run speed which is the lowest in the game. His scream move is easy to dodge which is the only key factor to help him gain speed to counter a loop. His dash move is very punishable on miss and does low dmg. A noli’s nova plus m1 attack is the same dmg as a fully chatged demonic rush. Sixer’s buffed state is the only thing that carries him the most. The probelm though is that lms doesnt allow his buffed state which makes sixer pretty bad at lms. Overall sixer is pretty bad but really god in his buffed state (aka the blod hunt thingy)
nos (C) i dont really have much time left so i’ll get it straight to the point. his moves are all different which makes it where it cant connect. His walkspeed is the slowest in the game and his anti loop move is bad since u can gain distance from it. overall a pretty underpowered character who needs tons of buffs.