Feedback
I hope the devs read here. Mods please add a "feedback" tag. there is no other good way to give feedback rn besides steam reviews and reddit. There is no channel in the discord and in the feedback tool in game you can only write one-liners
I've played 2 characters to above level 9 and 12 and i REALLY like the game, but i will put it aside for now and come back later because:
- no groupfinder
- FFA loot in dungeons (have only read about this being a thing, not done a group dungeon myself yet)
These two things kill the game for me atm. As soon as this is implemented i'm back. In the overworld i also don't ever see the loot that other players drop. so the system for individual loot is already there. that you think FFA loot in dungeons is better than individual loot makes me laugh and be worried at the same time.
And pls don't make me stand near the entrance of the dungeon i'm grouping for. This is a theme park online game, ppl just want to have fun. pls embrace this and make it as comfortable as possible.
Also really important:
- no guilds
- bank space is a joke
- merchant and bank at every obelisk
I find these things to be way more important than having new content. I understand that your first priority is to fix glitches, bugs and server stability. But please work on these fundamental issues ASAP. Shipping EA without any of these, feels really rushed and leaves a sour taste. Hope you fix this soon. The game has enough content for the next couple weeks.
What i really like:
wordbuilding (the verticality is really great), puzzles, movement, boss fight mechanics, linear leveling time
combat and builds for now, obv needs more work later on, but feels quite nice at this stage
What i wish for:
- warlock class
- complete underwater zone with swimming and mounts)
- tundra zone with snowboard and maybe even survival mechanics (food, warmth etc only in the one zone)
- Obelisk settlements development. Could include new job carpenter and chopping trees. Unlock new features (merchants, bank, crafting table, higher level quests etc) I understand that you don't want long quest chains which i actually like more than i thought. But having only a bunch of tents with two npcs i visit twice (once to get the quest, once to turn them in) and then only with teleport, or for flying, and not care about any of it feels weird. Like i'm fighting the baddies but for what and who? The towns being more important would do more for me than a big storyline with a "big bad" at the end.
edit: I thought i read something about them wanting to do seasons (with resets) in the roadmap, but i probably confused it with another game. So the following part can be ignored.
Finally a word on live service and seasons
PLEASE look at GGG and Path of Exile on how to do this the right way. Listen to the interview that Legendary Drops did with Jonathan Rogers the other day. It is ok for players to leave as long as they know when they are coming back. Implement a rigid content cycle (new season every X months). Don't spam the game with low budget small events just for "bigger user number" which is not how this works in the long run.
I could really see me coming back to this game every X months, leveling a fresh character ,try a new class, or new talent tree, as long as the leveling pace stays mostly linear (which is really great btw). I would pay like 15 to 20 bucks for bigger expansions every year, with smaller free DLC in between. I don't like microtransactions in a game i have already paid for.
Please implement something like league content in POE that is active from level 1. Don't just slap a new endgame dungeon/system in and make us level again. It does not need to be big systems in the beginning. Something like new crafting materials that are protected by special mobs, rotating empowered monster camps, rotating empowered dungeons, roaming world bosses (that spawn frequently), new sub-areas with 1-2 new quests so i can skip some old quests i don't like, i could go on but i think you get the idea.
Feel free to discuss and good luck to the devs.