u/Earo44

Hello! I'm looking to disable temporal anti-aliasing on the customdepth stencil buffer to highlight objects as you approach them. The shader samples stencil buffers using blur offset nodes and a bitmask, but when it activates (depth stencil detects a new value) the outline fades in rather than happening immediately, even though when it returns to 0 it happens as intended.

I'm not too experienced with this, I'm wondering if there's a way to stop the fade without disabling temporal anti-aliasing entirely? Thanks!

u/Earo44 — 25 days ago