DM makes encounters we can't run away from and uses DMPC Deus Ex Machinas (twice)
Hi. So, a couple of months ago I joined this campaign run by a long time TTRPG DM. The DM has had experience in playing and running different sort of TTRPG systems, so I trusted that they'll do the DND Campaign justice. This is the second long term campaign I've ever joined, and the first one is a whole different dnd horror story all on its own. So, I'm a bit more hesitant with joining campaigns in the first place.
So, our DM has a very high levelled NPC that acts as the quest giver/coordinator for the party. Especially since the style of how the party came to be is similar to regular people being dragged into doing agent stuff. So, this NPC coordinator started off normal for the first few sessions. Gave the party the mission and briefed them on what to expect. Let them plan for a bit, etc. But then in 2 out of 4 combats the party has had... the NPC is revealed to have this sort of pocket dimension domain.
For the first time we got wrangled into this domain it was because another NPC (the coordinator's co-worker) tricked us into going through a dimension door leading to that place without the party's knowledge for an experiment. NPC Coordinator randomly shows up at the end and deus ex machina the players after fighting the domain's mini boss (more accurately an aspect of a basically God-like hero of legend in the campaign's lore) with a finger of death after like a good hour or two of fighting.
No, we couldn't run away from the subspace, we were all trapped there and had to fight that aspect even when it is next to impossible to defeat. Then DM made the whole party roll to forget that happened in the first place. Succeeding the roll does nothing as the DM kept us rolling until everyone failed too.
Then, it happened again when the NPC Coordinator crashes out down the line as the whole party is brought to the domain by their will this time. Again, we fight all we can for an hour or two, but when we did manage to defeat all the monsters in the map, we're taken to a cutscene where the monsters just keep on spawning. We can't even harm the NPC coordinator either (trust me, I tried in the middle of combat). The PCs almost gets killed by being overrun by monsters, when all hope is supposedly lost the NPC Coordinator's "can do no wrong, pinnacle of good and justice" sibling deus ex machinas the party asking the NPC to stop and not rip the PCs to shreds.
Needless to say, I keep wondering why my character has to fight when it's hopeless in the first place. Along with the party having to deal with that too.