
After years of work, our realistic VR squash trainer is finally live on Kickstarter
Hi everyone,
I’ve loved VR since the early days, but one thing always bothered me:
There was never a truly convincing squash experience.
Squash is fast, physical and tactical. It’s not just about hitting a ball — it’s about positioning, reaction, timing and movement. That’s why we started building theSquash, a VR squash training tool for Meta Quest.
After years of development, testing and improving the physics, drills and movement, we’re finally live on Kickstarter.
Our goal is simple:
It’s not just a game. It’s a training tool.
You can practice longlines, forehand, backhand, targets and structured drills while moving naturally inside a virtual squash court — without joystick locomotion or artificial movement.
We’d love to get feedback from the Reddit community, especially from squash players, VR users and anyone interested in realistic sports training in VR.
Kickstarter: (canceled)
https://www.kickstarter.com/projects/thesquash/thesquash-real-vr-squash-training
I’d really appreciate any feedback — especially from people who play squash, VR fitness games, or have ideas for training features we should add next.
————-Here’s a short update:
Because of the whole discussion we had down here, the conversation/discussion was no longer about the game itself anymore, but about the use of AI.
And because of that, I canceled the project for now, simply to reduce this whole AI topic and the use of AI itself, so the focus can go back to the project and not on how AI was used.
Your comments are correct, they are fair. I will take them into consideration when we try another restart, because the project deserves that.
And that’s why I canceled the project above for now, so we can hopefully do a proper fresh restart later.
The restart will probably happen around the beginning of June. I’ll try to relaunch everything around June 1st.
I’ll still keep posting updates here though, and I’d honestly appreciate it if you continue helping me with feedback again — telling me what works, what doesn’t work, what feels good and what feels wrong.